World of Warcraft - Wrath Of the Lich King Is In Alpha
simrook writes to tell us that World of Warcraft's second expansion, Wrath of the Lich King, has entered closed alpha testing, as reported by WoWInsider. Wrath of the Lich King, which we've discussed previously, will raise the level cap to 80 and introduce a new class: Death Knights. World of Warcraft remains the most popular MMORPG on the market with over 10 million subscribers. WoWInsider notes, "Various players are being invited to check it out, under a strict NDA."
ugh level to 80?
i mean i hear all the time how easy 60-70 is, supposedly, but man it's a pain if you're a casual player like myself. 62 and i need 600k to level or whatever. i have lost my motivation to play much.
How is it not news? Entering alpha, even if it is "closed" gives new information on Blizzard's progress to this upgrade. And some people care about that. So it has relevance too.
Because it's a subscription game, and if a player dies, there's a good chance they'll say to hell with it and quit. They're not worried about making a game that doesn't go stale, they're worried about keeping money coming in.
How would it make the game not get stale? Rerunning the same quests in lvl 1-20 zones over again because you accidentally ran into a couple bears you couldn't handle?
Not too mention that many of WoW's encounters almost guarantee you will die the first try or second try until you get your strategy down (especially in instances and raiding).
Sometimes my arms bend back.
Oh boy.
OK, first off "it works in Counter-Strike" isn't a fair assessment. It's not a permadeath for a character that you've poured days/weeks/months of your life into.
it would prevent the game from getting stale - guess what? when your character dies you have to (*gasp*) PLAY THE SAME GAME OVER AGAIN! How is that NOT stale? In a permadeath situation you get to relevel in the same leveling spots, with the same quests, and grind the same bullshit you were grinding before.
solve the grind problem - do you even know what the "grind problem" is? Removing the grind is the only way to solve the grind problem. Permadeath is only going to cause characters to (*gasp*) grind to their original level AGAIN! That's just grind-tastic.
it works for Nethack - because Nethack is built around a game mechanic that makes it unique from World of Warcraft: the entire game is a random dungeon. World of Warcraft is a static world (aside from the expansion packs). If Nethack was the same dungeon, with the same monsters, the same story, the same items, the same skills, it would become very tedious to play.
it works for a variety of MUDs - people who play these MUDs are fucking psychotic.
it worked in almost all pencil-and-paper RPGs - because you didn't play the same campaign over and over and over again. If you did play the same campaign with different characters until you beat it, you a) missed the point of having multiple campaigns and b) have a serious OCD problem. Oh, and c) never experienced having your level 19 warlock die at the hands of a bastard GM.
Unless you change the core mechanics and introduce a random story generation algorithm, Permadeath would be the single most mind-numbingly annoying thing you could introduce into a modern game.
1984 called, they wanted to let you know that the gaming industry left you behind.
From what I've seen, Warcraft merely provides context for a social scene. If leveling up your character really was all that the game had to it, most people would tire of it long before even hitting level 14.
However, it's the social aspect that makes it fun. It's the same idea as a family vacation; the importance is the shared experience. By insulating yourself from the social interactions in the game, you've essentially lost the real reason most people find the game to be fun.
In summary: the social aspect is what makes the game fun. The rest of the game is there merely to provide context for the social interactions.
"Operating systems suck: you're better off using only the BIOS" --trainsaw.com
Warcraft: $15 / month, 6 hours a day. It's a social event with friends...ever tried to raid with people you hate? No. You can hold down a job and even eat well. If you're careful, you can even keep a family.
Crack: $25 / hit lasting 10-15 minutes, and then you want another. Try holding a job when the urinalysis shows you a drug addict. Try caring about buying food when your entire body is twanging for the next hit. Try keeping a family when you steal and pawn your wife's wedding ring just for another dose. Do you have any friends? Do you know the expression "crack whore"?
Unless you turn tricks for $15 to pay for your Warcraft "addiction", you're not addicted. World of Warcraft is not just like Crack, and anybody who seriously claims it is should go and volunteer in a real rehab center for a full day. You don't have an addiction, you have a hobby. Learn some god-damned perspective, you molly-coddled children.
Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
No, it doesn't. Consequences aren't fun. I've played multiple MMOs with consequences, and I've played WoW. I would *NEVER* play one with again- its fucking annoying. Its one of the reason I quit them.
I still have more fans than freaks. WTF is wrong with you people?
Unless you turn tricks for $15 to pay for your Warcraft "addiction", you're not addicted. World of Warcraft is not just like Crack, and anybody who seriously claims it is should go and volunteer in a real rehab center for a full day. You don't have an addiction, you have a hobby. Learn some god-damned perspective, you molly-coddled children.
You know being addicted to something doesn't mean you have to be a ragged homeless person wandering the streets looking for a a fix. There are millions of people who are addicted to alcohol/cigarettes/prescription drugs/gambling/etc who are highly functional. They have a job, an active social life, wife/husband, kids etc. But they can still be addicted to something. If anyone has a "childish" view of addiction it's you.
The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
YOU tell me there is no such thing as being ADDICTED to WoW...
WoW is might not be all it's crack(ed) up to be, but it's not excactly innocuous either. Especially for people with naturally addictive personalities...
Part Time Philosopher, Oft Times Romantic, Full Time Unix Geek
FYI, World of Warcraft HAS "stateful shared quests" which remain active until completed by any character, which then triggers a different quest. They've had several world events such as this (not sure if Sithilius was first?), and in BC they now have several other world quest events and world quest cycles that depend on the world-wide progress, as opposed to single-character progress.
Funny how you seem to know all the secrets to making a MMORPG "fun and interesting and genuinely massive", yet none of the companies that make these games can figure it out. When are you releasing your amazing new MMO so I can experience your great work?