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Crytek Bashes Intel's Ray Tracing Plans

Vigile writes "Despite all good intentions, Intel continues to see a lot of its work on ray tracing countered not only by their competition, as you'd expect, but also by the very developers that Intel is going to depend on for success in the gaming market. The first major developer to speak on the Intel Larrabee and ray tracing debate was id Software's John Carmack, who basically said that Intel's current plans weren't likely to be implemented soon or ever. This time Cevat Yerli, one of the Crytek developers responsible for the graphically impressive titles Far Cry and Crysis, sees at least 3-5 more years of pure rasterization technology before moving to a hybrid rendering compromise. Intel has previously eschewed the idea of mixed rendering, but with more and more developers chiming in for it, it's likely where gaming will move."

2 of 151 comments (clear)

  1. you've got it arse about face. by timmarhy · · Score: 3, Funny

    it's customers that drive the market, not developers. christ these guys sound like a bunch of OSS developers.

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  2. Re:The best person to ask? by AioKits · · Score: 4, Funny

    It's not THAT resource hungry! Sure, I mean, I had to steal, err, borrow a few human organs, particularly livers and kidneys and follow some archaic diagrams I found in my original Doom shareware documentation to create a device powerful enough to run Crysis at full capacity. But it worked damnit! For about 30 minutes... I think I got something wrong though when I built it because now all it wants to play is Doom 6, I didn't even realize there was a Doom 6 out yet! Oh, and there's this red 'gash' on the wall behind my desk. It's kinda oozing but but the drip pan takes care of that. One of my cats is missing too.

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