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Crytek Bashes Intel's Ray Tracing Plans

Vigile writes "Despite all good intentions, Intel continues to see a lot of its work on ray tracing countered not only by their competition, as you'd expect, but also by the very developers that Intel is going to depend on for success in the gaming market. The first major developer to speak on the Intel Larrabee and ray tracing debate was id Software's John Carmack, who basically said that Intel's current plans weren't likely to be implemented soon or ever. This time Cevat Yerli, one of the Crytek developers responsible for the graphically impressive titles Far Cry and Crysis, sees at least 3-5 more years of pure rasterization technology before moving to a hybrid rendering compromise. Intel has previously eschewed the idea of mixed rendering, but with more and more developers chiming in for it, it's likely where gaming will move."

3 of 151 comments (clear)

  1. The best person to ask? by Don_dumb · · Score: 5, Insightful

    Cevat Yerli, one of the Crytek developers responsible for the graphically impressive titles Far Cry and Crysis Is he the same developer who made a game (Crysis) so resource hungry that no gaming platform can handle it? Shouldn't we be asking someone who knows how to make a game look great on current hardware, such as Valve perhaps?
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    If this were really happening, what would you think?
  2. why bash? by damnfuct · · Score: 5, Insightful

    Yeah, so it's going to take 3-5 years before anything real comes out of it. Do you think that process of using high-k hafnium in the 45 nm microprocessors was developed overnight? I'm sure intel is used to the R&D cycle, and 3-5 years is not unheard of. Besides, how much longer can you use rasterization "band aids" to address rending issues (reflections, shadows, light sources)? Rasterization is just a hack to try to implement features that simply "fall out" of ray tracing. Sure it's going to take computational power, but we're not going to be using pentium 75's.

  3. Re:Ray-Tracing Extremely CPU Intensive by andersbergh · · Score: 5, Interesting

    No it's not, usually games have a separate loop for logic (physics, AI, etc) running at say, 30 fps. If the GPU can push more frames than that, then why not.