Nvidia CEO "Not Afraid" of CPU-GPU Hybrids
J. Dzhugashvili writes "Is Nvidia worried about the advent of both CPUs with graphics processor cores and Larrabee, Intel's future discrete graphics processor? Judging by the tone adopted by Nvidia's CEO during a financial analyst conference yesterday, not quite. Huang believes CPU-GPU hybrids will be no different (and just as slow) as today's integrated graphics chipsets, and he thinks people will still pay for faster Nvidia GPUs. Regarding Larrabee, Huang says Nvidia is going to 'open a can of whoop-ass' on Intel, and that Intel's strategy of reinventing the wheel by ignoring years of graphics architecture R&D is fundamentally flawed. Nvidia also has some new hotness in the pipeline, such as its APX 2500 system-on-a-chip for handhelds and a new platform for VIA processors."
Ray vs raster. The reason we have so much tech in Raster is because processing was not sufficient to do ray. If it had been we'd have never started down the raster branch of development because it just doesn't work as well. The results are not as realistic with raster. Shadows don't look right. You can't do csg. You get edge effects. There are a thousand work-arounds for things like reflections of reflections, lens effects and audio reflections. Raster is a hack and when we have the CPU to do the real time ray tracing rendering raster composition will go away.
Raster was a way to make some fairly believable (if cartoonish) video games. They still require some deliberate suspension-of-disbelief. Only with raytracing do you get the surreal Live-or-memorex feeling of not being able to tell a rendered scene from a photo, except for the fact that the realistic scene depicts something that might be physically impossible.
Help stamp out iliturcy.
If Intel is right, there won't be much of an effect on existing games.
Intel is focusing on raytracers, something Crytek has specifically said that they will not do. Therefore, both Crysis and any sequels won't really see any improvement from Intel's approach.
If Intel is right, what we are talking about is the Crysis-killer -- a game that looks and plays much better than Crysis (and maybe with a plot that doesn't completely suck), and only on Intel hardware, not on nVidia.
Oh, and Beryl has been killed and merged. It's just Compiz now, and Compiz Fusion if you need more.
Don't thank God, thank a doctor!
Actually nVidia is working a new technology called HybridPower which involves a computer with both an on board and discrete graphics card, where the low power on board card is used most of the time (when you are just in your OS environment of choice), but when you need the power (for stuff like games) the discrete card boots up.
ATI/AMD hasn't been competitive with NVIDIA for two product cycles. That doesn't look likely to change in the near future, either; ATI/AMD's next generation GPU architecture isn't looking so hot.
AMD is in a world of hurt right now, with Intel consistently maintaining a lead over them in the CPU segment, and NVIDIA maintaining a lead over them in the GPU segment. They're doing some interesting, synergistic things between the CPU and GPU sides, but who knows if that'll pan out. Meanwhile, they're being forced to compete on price alone, which is never a position you want to be in.
(The driver quality situation hasn't exactly helped them any, either, although I'm looking forward to good things post-acquisition, especially now that open source drivers are becoming a reality.)