Folding@home GPU2 Beta Released, Examined
ThinSkin writes "Stanford has recently released an update to their Folding@home GPU-accelerated client, which includes notable upgrades such as support for more current Radeon graphics cards and even a visualizer to see what's going on. ExtremeTech takes a good look at the new Folding@home GPU2 client and interviews Director Dr. Vijay Pande about the project. To the uninitiated, Folding@home is a distributed computing project in which hundreds of thousands of PCs and PS3s devote a portion of their computing power to crunch chunks of biological data. The goal is 'to understand protein folding, misfolding, and related diseases.'"
From the benchmarks I have seen, it seems that there are currently no games that can effectively utilize, for example, 2 9800 GX2s. If Folding@home releases an Nvidia client, those people who have plunked $1000 into graphics cards may finally be able to put them to use!
Better check up on power consumption there, factor in 124 hours a week at 240 watts (conservative) x150 machines. Take a look at how much money your company is "donating" in raw power consumption, then triple it, cause for every watt of heat dissipated, it takes 2 watts of AC to remove it. See if your CEO approves of that donation to FAH that he can't even write off for tax purposes. (no receipt)
Modding Trolls +1 inciteful since 1999
There's a HUGE difference between an idle computers power consumption and ones whose CPU and RAM throughput are being taxed to the limit by a process like folding. The 240 watts I mentioned is just the CPU, northbridge, RAM, and internal heat evacuation. Drives and monitor are completely irrelevant.
You execs are right to dismiss the notion of shutting down a computer thats idle. It's NOT consuming much. However, when that same computer is crunching foldings numbers for it.... THAT is a huge cost.
Modding Trolls +1 inciteful since 1999