Lost Infocom Games Discovered
I Don't Believe in Imaginary Property writes "Archivists at Waxy.org have gotten a copy of the backup of Infocom's shared network drive from 1989 and are piecing together information about games that were never released. In particular, there is the sequel to The Hitchhiker's Guide to the Galaxy called Milliways: The Restaurant at the End of the Universe, and there are two playable prototypes of it. And yes, they have playable downloads available."
Now all you have to do is not panic if these pages get slashdotted... just... DON'T... PANIC.
With this discovery and restoration of such ancient treasures, it would be nice to think that the interest would spur some sort of reunion and one last game "for memory's sake". Actually, although I rank them second, I'd love to see that with Level 9 as well. It won't happen, although I guess Infocom fans ("Infocommies" according to the New Zork Times) could have a crack at writing an Infocom-like game for their interpreter.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
I was in fourth grade when I first played with the Zork triology of text-adventure games on the C-64. An innocent kid and budding geek, I tried feeding novel combinations of nouns and verbs to the primitive parser.
I tried "EAT LAMP"... got back "You can't eat the lamp."
"EAT BREAD"... "That was delicious."... Etc.
I tried "EAT ME". I couldn't comprehend why my dad, who had just bought the game for me and was supervising over my shoulder, started laughing so hard.
Several years later I finally understood why he laughed even harder when the computer responded:
"Auto-cannibalism is not the answer."
You can mod this offtopic, but those 1983 game designers had a real sense of humor and subtly implemented it in 64KB.
it's a blue bright blue Saturday hey hey
That's source code. Inform 7 has been out for a couple years, and I've been working intimately with it for most of that time, but I'm still impressed.
Visual IRC: Fast. Powerful. Free.
Yep, it's amazing that the stuff still survives... as compared to source material that has now been lost forever.
I wish Origin had had a Massive Unix Server for source control and whatnot. But they didn't have one.
And security: this data should not have left the company.Agreed on a general principle - but if the company's IP has long since ceased to be profitable and its material is mostly just of great historical interest, the situation is quite different. It's a typical human reaction - It's easy to say "you can't have this", only thinking at the usual every-day rules, not thinking of the historical significance, condemning a lot of researchers, years hence, to look for scraps of information and hunt for hazy recollections... Yeah, it'd easy to be in Activision's pants and say "Yes, there is a chance this property is profitable and we'll get to making the Hitchhiker sequel eventually" without batting an eye, but let's face it, IF is dead as a commercial art form =)
IMO, he shouldn't have published the emails, particularly without attempting to contact the authors. That's rude and, as can be seen from the comments on his blog, dredges up hard feelings that would best remain private.
In fact, he probably shouldn't have published the code and game files, either. Those data are not his. He has no right to do with it as he sees fit. Someone "gave" that drive to him, but that may not have been theirs to give. Truthfully, I have less of a problem with that, as no one likely really cares about the games themselves. But, its still an issue.
At any rate, I think he's hiding behind "journalism" to simply publish some juicy talk associated with a formerly popular defunct games publisher.
It wasn't really a backup drive. They actually put the file in the Thing That Your Aunt Gave You That You Don't Know What It Is and lost it, but it just turned up again.
There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
I disagree. Security can always be broken. Good corporate security means keeping data safe until its release can no longer cause financial loss to the company. Since this data has remained private until two decades after the company died, I think it is a good example of adequate data security.
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Dude. The data was in a dark place. It was likely to be eaten by a grue.
... can be found here. I never did get through that sulky door. Now I can relive the aggravation all over again.