Larrabee Team Is Focused On Rasterization
Vigile writes "Tom Forsyth, a well respected developer inside Intel's Larrabee project, has spoken to dispel rumors that the Larrabee architecture is ignoring rasterization, and in fact claims that the new GPU will perform very well with current DirectX and OpenGL titles. The recent debate between rasterization and ray tracing in the world of PC games has really been culminating around the pending arrival of Intel's discrete Larrabee GPU technology. Game industry luminaries like John Carmack, Tim Sweeney and Cevat Yerli have chimed in on the discussion saying that ray tracing being accepted as the primary rendering method for games is unlikely in the next five years."
Intel has been saying with each and every iteration of graphics hardware that it's created that it would be 'competetive'. None have been except at the very, very low end. I like Intel's CPU's quite a bit, but I have heard the boy who cried wolf too many times from them with regards to GPU's to take them very seriously at this point.
Creating a GPU that won't run existing games well (or at all) never made sense. Some people fantasized about forcing gamers to buy a rasterization GPU and a separate raytracing GPU, but those are probably the same fools who bought PPUs and Killer NICs.
Colonel Mustard, in the library, with a wrench.
Tom Forsyth is a lesser-known name in graphics but, having read his blog and exchanging emails with him on a couple occasions, I assure you all that he really knows his stuff. He's been a graphics programmer on early game consoles, software engines, video codecs, and other modern things. The man knows 3D and has mapped it to some low-end and odd-ball hardware. I'm sure he's gotten his head around Larrabee quite nicely.
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Or one 3D game. Go ahead, just try to play Halo on a budget PC. Most say they're good for 2D games only. That's because an âoeintegrated Intel graphicsâ chip steals power from the CPU and siphons off memory from system-level RAM. You'd have to buy an extra card to get the graphics performance of Mac mini, and some cheaper PCs don't even have an open slot to let you add one. - Apple Inc., Mac Mini G4 Graphics
In any case, what I'd really like is yesterday's technology with today's manufacturing capabilities. Imagine an old Radeon or GeForce GPU built at 45nm or lower. Would that result in a 5-10 watts GPU that could still beat whatever intel is making?
The whole damn debate is just a bunch of old men whining. Raytracing is obviously a superior rendering method, the question is simply when it will become fast enough. The dinosaurs don't want to let go of their precious scan conversion -- and who can blame them given the massive amount of work put into those algorithms over the last decades -- but the time of scan conversion is coming to an end.
It isn't as though they are only going to sell to true believers or anything. Just wait until it comes out, then evaluate it. At this point I don't really have an opinion one way or the other. Intel certainly has the know how and the fabrication tech to make a good GPU, but they also have the ability to miss the boat. I'll simply wait until it is real silicon that I can purchase before I concern myself with it. It'll either be competitive or it won't, we won't know until it is out and real tests are done.
I miss being able to fry my morning egg on my CPU heatsink. Now I have to go all the way downstairs and use the damn stove.
The problem is that now thanks to Vista and its Aero, powerful 3D acceleration starts to matter not only to
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All it is is changing pixels. After all, it's still a 2D screen that displays as a bitmap. Sometimes a step backwards is valuable too.
Don't be apathetic. Procrastinate!
Last Intel offerings (X3100 that is in all laptops here) are actually (finally) definatelly faster...
Yes, it's still nothing spectacular, but as long as I can play (with tweaked settings of course) Orange Box titles, Hellgate: London, Sins of Solar Empire and Mythos, I'm happy.
One that hath name thou can not otter
Read the article - Larrabee is designed for general purpose programmability.
If your motherboard has Larrabee you could use it for the physics calculation while your add-in GPU does the graphics.
This makes a whole lot more sense than trying to get a single GPU to do both tasks.
No sig today...