Spore Editor Available June 17th
Dr. Eggman writes "Ars Technica heralds the coming of the creature editor for the highly anticipated Spore. A previously promised downloadable demo of the creature editor from the game, due on September 7th, will be available June 17th. Furthermore, a full version of the creature editor will appear as a standalone product at the same time for $10. According to EA: 'The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube.'"
Actually, they have said that the reason they're releasing the creature editor early, is to populate the game with creatures (that we make) before the game comes out. So non-networked players will have species to play against from the start.
So they're actually being paid by us, to make content for their game. Which is actually kind of the premise of this game (for good or for ill, they count on people making their content for them).
Xbox 360, PC, PS3 just like the Sims. And then maybe a retarded version for handhelds.
"Lack of speed can be overcome. In the worst case by patience." --Znork
No, that's completely right. The game uses fancy clustering stuff, sort of like "recommendation" algorithms on netflix etc. So you start designing your first creature, and it populates the world with various other creatures from the database, that its distance algorithm measures as "similar" to what you designed. Can't do that very well without a huge database. Therefore, they are releasing the editor early in order to get that database fully populated. It's not that their artists won't be doing anything: They'll be working full time. It's just that they need millions of entries in the database.
The only news here is that the editor they've been releasing soon (Its always been known they would release the editors early to populate the database) won't be fully functional, and they'll be CHARGING for the full version. That's pretty annoying. And as far as I know, there will be a DS game featuring just the tide pool phase.
ASCII stupid question, get a stupid ANSI
In demoing the Sporepedia, a card-like encyclopedia of user generated content, the creators have stated that creatures/veichles/buildings automatically added are based on a sort of dynamic filter created out of your own choices in creation/selection. So, if you do not want to see such things then you simply need not create/select them and they will end up at the bottom of the selection choices as more favorable selections are pushed up.
Demented But Determined.
Except that you'll never be able to pwn any Spore players, as it is a single-player game. Unless you count contributing to the creature-library as pwning them.