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Spore Editor Available June 17th

Dr. Eggman writes "Ars Technica heralds the coming of the creature editor for the highly anticipated Spore. A previously promised downloadable demo of the creature editor from the game, due on September 7th, will be available June 17th. Furthermore, a full version of the creature editor will appear as a standalone product at the same time for $10. According to EA: 'The demo lets players shape, paint and play with an unlimited number of creatures, using 25 percent of the creature-making parts from Spore. Gamers can then share these creations with their friends, including seamless uploads to YouTube.'"

25 of 119 comments (clear)

  1. money off the full game? by cliffski · · Score: 2, Insightful

    No mention of it, so it sounds like you will be paying this as a premium just to try out the editor before the game is finished, which doesn't appeal.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:money off the full game? by CogDissident · · Score: 4, Informative

      Actually, they have said that the reason they're releasing the creature editor early, is to populate the game with creatures (that we make) before the game comes out. So non-networked players will have species to play against from the start.

      So they're actually being paid by us, to make content for their game. Which is actually kind of the premise of this game (for good or for ill, they count on people making their content for them).

    2. Re:money off the full game? by Toonol · · Score: 2, Funny

      I would get whiplash if I expressed that strong of a self-contradiction so clearly and in so few words...

    3. Re:money off the full game? by CogDissident · · Score: 2, Insightful

      Its always easier to moderate than to create the content yourself... (+3 insightful)

    4. Re:money off the full game? by Creepy+Crawler · · Score: 2, Interesting

      I guess you've never heard of sarcasm.

      Take a look what I posted prior to this (article about anti-copyright getting removed from Canadian copyright discussion).

      I'm for fair compensation for creators. I dont necessarily think it needs copyright. However, Spore-creators want to charge people to create content, which they will turn around and sell back to the creators.

      I dont think what they are doing is right either.. unless they are paying people back for good content (heh heh hardly).

      --
  2. Re:Will this be the most hyped game of all time? by pandrijeczko · · Score: 4, Funny
    I see this game as one that "could" bridge the gap between "The Sims" crowd and the rest of us.

    You mean bridge that previously impassable void between adolescent giggling girl & overwieght middle-aged grumpy fat bloke? Impossible!

    --
    Gentoo Linux - another day, another USE flag.
  3. fisher-price creatures? by Speare · · Score: 2, Interesting

    Like many here, I have been waiting and watching all of the endless demonstrations of this game, because it really caught my attention. However, my interest is waning with each new demo.

    Am I the only one who doesn't like the direction the artwork is going? Maybe it's partly the presentation format but there's more to it. The early demos had a nice art style, realistic colors used in a gentle way, subtler textures. The more recent demos have shown the same super-saturated colors that plastic toy manufacturers (and Redmond OS designers) prefer to use. Even the space shots and primordial ooze scenes seem less realistic and more schematic in nature lately. In short, What was M. C. Escher is now M. C. Hammer.

    Maybe they're spreading themselves too thin with an insanely aggressive multi-platform release (hello, Nintendo DS simultaneous release with 2D pixel art!?). Maybe there are some real technical challenges to making this "pervasively online yet not at risk from griefers" panacea they appear to promise. But honestly, don't make it suck on purpose.

    --
    [ .sig file not found ]
    1. Re:fisher-price creatures? by Anonymous Coward · · Score: 4, Funny

      In short, What was M. C. Escher is now M. C. Hammer.

      *has visions of parachute pants that appear to billow both outwards and inwards at the same time*

  4. Sounds like a great deal to me, personally by patio11 · · Score: 4, Insightful

    No offense to the starving college students in the audience, I was one once and I've been there, but: $10 is far, far below my care threshold these days. I'm a grown-up, I earn a salary, and $10 for an oodles-of-enjoyment toy is an absolute no-brainer for me even if it doesn't come with a discount for the actual game. Typically, nothing I buy for $10 is intended to last, anyhow. That doesn't even cover a sandwitch or movie ticket these days, and I can virtually guarantee that I will get more child-like glee out of that critter editor than I did out of seeing, e.g., Jumper.

    (Maybe I can mock up that Anakin Skywalker guy, just so I can feed him to hungry predators.)

  5. Re:Sorry, haven't been following the updates... by kinoku · · Score: 2, Informative

    Xbox 360, PC, PS3 just like the Sims. And then maybe a retarded version for handhelds.

  6. Hmm, let me guess... by Kashgarinn · · Score: 2, Interesting

    this is the EA side of spore showing its (dark) colours. Some executive going "OMG! this has taken too long, can't we sell something right now?"

    Who wants to play with just the editor??? I'd have thought the first stage of spore would have been a much more interesting as a standalone, buy the first part (for DS, PC, Xbox, PS3, mac) download the full game for just XX.99 extra

    The timing is just right for a "omg it's just around the corner", but the completely wrong part of the game is being sold off as a standalone.

    Conspiracy theory #2 is that they don't want to pay artists to create the models of things for the final launch, better to sell the useless editor and make people do the work for them.

    Am I right? Or am I right?

    1. Re:Hmm, let me guess... by Talderas · · Score: 3, Insightful

      Conspiracy theory #2 is that they don't want to pay artists to create the models of things for the final launch, better to sell the useless editor and make people do the work for them.

      Am I right? Or am I right? I would assume that Maxis is going to pick and choose from the user-generated creatures to put in release. I suspect there will also be some sort of method to identify you to your submission so if they end up using it in the game your name gets plastered on the credits. Heck, if you're really good with submissions, Maxis might come out and ask you to work for them.

      People talk about how great OSS is, yet when the very same premise is put out there to develop content for game (albeit at $10 a participant), people bitch and moan about it. It's brilliant on Maxis's part. The developers and the team can focus on testing the game rather than creating content for it. It's a win-win situation for the end users.
      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Hmm, let me guess... by canajin56 · · Score: 2, Informative

      Conspiracy theory #2 is that they don't want to pay artists to create the models of things for the final launch, better to sell the useless editor and make people do the work for them. Am I right? Or am I right?

      No, that's completely right. The game uses fancy clustering stuff, sort of like "recommendation" algorithms on netflix etc. So you start designing your first creature, and it populates the world with various other creatures from the database, that its distance algorithm measures as "similar" to what you designed. Can't do that very well without a huge database. Therefore, they are releasing the editor early in order to get that database fully populated. It's not that their artists won't be doing anything: They'll be working full time. It's just that they need millions of entries in the database.

      The only news here is that the editor they've been releasing soon (Its always been known they would release the editors early to populate the database) won't be fully functional, and they'll be CHARGING for the full version. That's pretty annoying. And as far as I know, there will be a DS game featuring just the tide pool phase.

      --
      ASCII stupid question, get a stupid ANSI
    3. Re:Hmm, let me guess... by Snowmit · · Score: 5, Insightful

      Well, you're something.

      From day 1 Will Wright has been saying that the content would be user generated, it's kind of the point of the whole 'procedural world' game play. Whenever people connect to the Internet with the game it will pull creatures that fit into your environment from a database of created creatures.

      So where you see a conspiracy theory, I see a chance to mess around with the editor before the game comes out and for my creations to be some of the early creatures that are populated across the network.

      Who wants to play with the editor? Me and people like me who really enjoy the creation half of video game play. We're the same people who spent hours customizing CJ in GTA:SA despite that fact that no one but us would ever see him.

      We're not all of the players, to be sure. But we're enough of the players that this is probably a really great business move. EA gets more cash and I get something I want.

      No arguments here!

      --
      I have a lot of opinions about Cyborgs and Architects
  7. Re:Will this be the most hyped game of all time? by Wiseman1024 · · Score: 2, Interesting

    Rule of thumb: if they talk about an incredibly amazing AI that pretty much takes over your computer, checks your bank accounts and calls you a moron for having not invested in XYZ which has risen by 200% last month, and you think it may be true, you're in for a disappointment. See Oblivion.

    On the other hand, if you expect an above-average AI with good gameplay dynamics giving an overall very pleasant experience, perhaps with a bit more of creativeness than the usual, you're in for an enjoyable experience. See Oblivion.

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
  8. Re:Vaporware? by Talderas · · Score: 4, Informative

    Spore has generated a great deal of hype. But endless delays and brief glimpses of demos are starting to give this whole project the feel of vaporware. Far from it. Spore is finished, they are just in Beta-testing to work out all the kinks. The Spore we saw when Robin Williams created a creature, the Spore which Will Wright first demoed, is nothing like what it looks like now. September 7th is the release date, which is directly stated in the article. Call it Vaporware if you will, but in just over 4 months the world will suffer a slight productivity drop as many individuals start playing Spore.
    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  9. Re:Spore Editor? by autocracy · · Score: 2, Funny

    Hey, it's that or we bring back Roland.

    --
    SIG: HUP
  10. Spore Wife by hansamurai · · Score: 5, Funny

    All my wife wants to do in Spore is make creatures, heck, all she does in the Sims is make us and then produce 10 spawns from "us". She's got a real bun in the oven now though, so maybe she'll get over this faze, but the whole point of this is: if I can spend 10 dollars to make her happy until we have to take care of a real spore, I'll take it.

  11. My big concern by rAiNsT0rm · · Score: 3, Insightful

    I have been awaiting Spore for quite a number of years, since I saw it demoed the first time in person, even though it really isn't a game I would normally enjoy. Since then I have had one massive concern which is already proving out... that I am going to be totally brought out of the experience with stupid/inappropriate user generated creatures.

    Sure they can be marked offensive and eventually removed, but I will still have to play against boob-shaped creatures, and flying butts. Leave it to nerds to instantly go for the juvenile garbage. Even national gaming mags have pieces where they state they can't wait to make crap like that.

    Ugh, I've lost my interest. Sorry EA this is going to be the downfall. Guaranteed.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:My big concern by Dr.+Eggman · · Score: 3, Informative

      In demoing the Sporepedia, a card-like encyclopedia of user generated content, the creators have stated that creatures/veichles/buildings automatically added are based on a sort of dynamic filter created out of your own choices in creation/selection. So, if you do not want to see such things then you simply need not create/select them and they will end up at the bottom of the selection choices as more favorable selections are pushed up.

      --
      Demented But Determined.
    2. Re:My big concern by Liquidrage · · Score: 2, Insightful

      Oh noes! Flying butts. The horror.

      Seriously, who taught you to be so offended by such trivial things? It's not something you're just born being offended by, it's a learned behavior. And one we'd be better off without.

  12. We have the technology... by imasu · · Score: 2, Funny

    This editor will allow is to finally reanimate Duke Nukem to kick some mutant ass, in... Duke Nukem SPOREVER!

  13. Even if they gave it away, it wouldn't be freeee. by coreyfro · · Score: 2, Interesting

    So, lemme get this straight. You have to pay for an editor for the world's first "Massively Single Player Game" that mines it's install base for interesting content?

    They should be paying us as developers!

    No offense, Spore is the ONLY game I am looking forward to, but I just think this is pushing the definition of "demo"... Even if they gave it away, it wouldn't be freeee....

  14. SimShow tool was released before The Sims by SimHacker · · Score: 3, Interesting

    I wrote The Sims character animation for Maxis, and also a tool called "SimShow" that we released before the The Sims release date.

    SimShow enabled players to view and create their own character skins, so that when The Sims was finally released, there were already web sites publishing hundreds of characters for the game. (Many of them would have been impossible for EA to legally publish themselves, like Spiderman, Star Trek characters, etc.)

    The Sims was much to complex to release a demo version, because it required a critical mass of objects to work. We could not release a stripped down version with only a few objects or levels, like most other video games. Instead, by releasing a tool to create content instead of a hamstrung demo, it improved the game when it was eventually released, instead of delaying it.

    That approach worked quite well for The Sims, so it's no wonder that EA is repeating it with Spore.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  15. Re:Vaporware? by sexconker · · Score: 2, Funny

    Spore will not make the September 7th date.
    It'll be pushed to "Holiday 2008" with the excuse that they have to go through our millions of submissions to populate the world.
    It will then be pushed to "Q1 2009", with the excuse that they want to make sure the servers are ready ready for our massive influx.

    The game will release in April, 2009, with many features missing. These features will be available "soon after release", but will never fully materialize.

    The game itself will enjoy moderate initial sales, but will suffer a quick drop off. Total worldwide sales will not break 400,000 (ever).

    Drop in productivity? Hah.
    You my friend have never met Tetris.
    Invented by the Russians to destroy the American workforce and turn us all into fat lazy slobs.

    Besides - it's not as if the typical office machine would be able to run spore anyway. Don't show up to work? Someone else will, so don't bother coming in on Monday, either.
    With Tetris, all you need is a web browser, a cell phone, or a calculator, and you're in business, while still looking like you're in business.