Effect of Virtual Avatars On Real-Life Behavior
Betsy Carroll writes "The Stanford research group on virtual teams discusses how the appearance of one's avatar in virtual worlds has an effect on real life behavior in an NPR interview. The researcher they speak with focuses on the concept of vicarious reinforcement for changing behavior. They also talk a bit about identity issues surrounding the avatar and the 'real' physical self."
Anyone else ever get annoyed at audio or audio/video news? I'm at work, can't listen to those.
Transcripts, much more helpful
That is actually a very interesting conclusion. It really is true that just "thinking happy thoughts" does make you more likely to achieve them, but for naturally cynical people this is easier said than done. If I try to sit there and talk myself up, it usually backfires because the cynic in my just can't help poking holes in everything I'm saying and I end up talking myself down instead. It was easier when I believed in god, because it acted as a way of suspending disbelief.
What they are saying here is that just the act of imagining yourself as being better, even in the context of an artificial world that has no bearing on reality, has some of the same effects of imagining yourself being a better person in the real world. That seems like it would be a very useful technique. It is probably also part of the reason that MUDs can help asocial people be more social. I had always assumed that it was just because it sidestepped one's fear of external expectations/judgment, but the fact that it also bypasses internal judgment as well is something I hadn't thought of. Oh, and playing MUDs will help me be a better person IRL, so there naysayers:)