Effect of Virtual Avatars On Real-Life Behavior
Betsy Carroll writes "The Stanford research group on virtual teams discusses how the appearance of one's avatar in virtual worlds has an effect on real life behavior in an NPR interview. The researcher they speak with focuses on the concept of vicarious reinforcement for changing behavior. They also talk a bit about identity issues surrounding the avatar and the 'real' physical self."
I'm sure that the stereotype is familiar enough to /.ers. Most of us know those people who have been playing roleplaying games for so long that their personality becomes the character that they play. There are the Vampire players who really believe that they are walking undead. There are the D&D players who eventually get into Wicca and other "majik" kind of stuff to the point where they believe that they can cast spells and talk to spirits. I think it's basic psychology that anybody who spends any significant amount of time pretending to be someone else will eventually manifest behavorial changes.