Who Owns Software?
SeeSp0tRun writes to remind us of Blizzard's lawsuit against MDY Industries over the Glider cheat. It seems that Blizzard is pushing it even further. They're trying out the legal theory that a software creator retains complete control over how a program is used, meaning that anyone who uses it in a different way could be found guilty of copyright infringement, at $750 a pop. The EFF and Public Knowledge are among the organizations trying to assure that the court doesn't set a really bad precedent here.
In case anyone's wondering, I'm being extremely sarcastic here.
However, my absurdly ridiculous response is only half as ridiculous as what Blizzard is trying to say here.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
They want to keep the rights to how it is used? Hm. Does that mean they are responsible for how it is used, then? If someone uses it "wrong" and "hurts" me, does that mean I can sue the developer, since he is the one in charge of how it is used?
that if I open a paint can with a screwdriver, the screwdriver manufacturer can sue me?
I'm no lawyer, but even I recognize that what they're talking about is simply a matter of contract law. You have your EULA, enforce it. It's not a matter of copyright law, no matter how convenient that would make things for them thanks to the insane penalties that accompany it.
Retaining control of software usage is semantically identical to a book publisher claiming that using a book they published as a prop for an uneven table leg is violating copyright.
If a precedent is set to this effect, I would gladly advocate violating the "rights" of everyone involved in this decision. I really cannot understand why people like this are tolerated. Deport them. Imprison them. Kill them. But get rid of them.
If Blizzard wins this, then they are in effect responsible for all the deaths of WoW players from marathon gaming sessions. They would then need to prevent anyone from playing over a reasonable number of hours straight without breaks.
If someone dies playing it, then it's how they intended the game to function, with manslaughter charges to follow...
Granted, this is an extremist point of view, but if they are going to take charge of how the game is played, then they must take responsibility to all effects the game has on the gamer.
You cannot take the right without the responsibility.
Who is general failure, and why is he reading my hard drive?
You cannot take the right without the responsibility.
"should not" and "cannot" are two very different words.
The wealthy can do all kinds of things they shouldn't be able to do. This business of suing you if you use "my" software in a way of which I disapprove, but being held blameless if you harm someone else by doing so, is a good example.
I really don't like the idea that a copy of software in memory could be considered a copy for purposes of copyright law. Given that the copy only lasts as long as the software is in use, and cannot be readily separated from the copy on disk, and also that it is absolutely necessary to create to actually use the software, this should be considered purely part of the technological process of viewing the software.
Surely copyright law should only deal with those aspects of copying that affect distribution. Not use.
When SCO claimed that the GPL was invalid, /.ers were perfectly content to use the same logic that Blizzard is busting out now.
Either you:
(A) agree the EULA is enforceable, and then Glider is a contract violation.
(B) claim the EULA is invalid, in which case you have no license to use the software, and then its a copyright violation.
This was the same with SCO, except the license in question was the GPL.
Actually, it's still a grey area as far as accepting a EULA.
Note on the wiki for EULA software licenses, that post-purchase licenses are have been ruled both ways before. I think this example applies to Blizzard, however:
"In Specht v. Netscape Communications Corp., however, the licensee was able to download and install the software without first being required to review and positively assent to the terms of the agreement, and so the license was held to be unenforceable."
You have the software before you agree, so I suspect it may not be enforceable. I'm not a lawyer, please correct me if I am wrong.
They WERE, you illiterate cretin. And McDonald's knew it. Which is why it was a legit case. You're the lawyer fanboy here. You're the one making tort reform look bad.
Basically, if Blizzard loses, then, they can't effectively stop cheating on their systems. That pretty much hoses their business. On the other hand, if Blizzard wins, then, software companies essentially get the right to decide who inter operates with them, and that's just a worldwide disaster.
So, unfortunately, online gamers, but, gaming has to the needs of humanity for a free market. So, there's always going to be cheaters and you'll never really have an honest online game experience with strangers. About the best that Blizzard could do would be to try and have a secure link of some sort to dissuade developers from writing cheat-bots.
This is my sig.
It doesn't really damage the server but it probably damages the value of the game in the eyes of their customers.
So you think McD has the right to burn everyone -once- as long as its a learning experience? We've got a smart one here.
I agree with the GGP, too. I'm so sick of the games software vendors are playing with licenses, EULAs, phoning home and other DRM, I find it much easier and more efficient to just steal the stuff.
There are a surprising number of cases in my computing life where I've bought a legit license to software, but used the cracked version just because it doesn't fuck with me. In most cases, I don't have anything against the developer, so I don't want to steal from them, but I do not want to be fucked with and pay hundreds of dollars for the privilege.
Since I'm well aware that I'm not exceptional, I have to assume other people do the same thing.
You are welcome on my lawn.
Oh please, pretty please, let them win this one and set a precedent.
I'm just dying for writing interesting EULAs that disallow you from using my software during full moon on thursdays if there is a cat in the house, or to write any letters that are stupid, or to access any website that contains the word "republican".
Please. The more idiotic, stupid and obvious the rules get, the better our chances that they're reworked altogether, instead of simply being patched onto indefinitely.
Assorted stuff I do sometimes: Lemuria.org
eventually I'll go get bored with the rest of you :)
I really tried very hard to persist and find interest in the game after lvl70. I got two toons to that level.
I got into a raiding guild and did some raiding... and it was boring as hell.
I went back to alts and thats actually interesting and exciting; there are still so many aspects of this game and areas that I have yet to explore. Its a huge world; see it from Horde and Alliance perspective.
Using a cheat to get a toon to 70 is just a huge waste of time and money. Its the leveling process thats really interesting and where you actually learn to play.
By having 'Glided' your way to 70 I am guessing that your ability to play your class will be about as good as someone who bought their account on ebay.
In effect, you have cheated *yourself*.
In the free world the media isn't government run; the government is media run.
And those of us who download Adobe Premiere Pro illegally never even see the serial number question... Hooray for keeping honest people pissed :)
Yes, lorenzo, Steam is very nice. Thanks to them, I seldom have to resort to cracks and keygens for games any more. Their prices are reasonable, and their portal application is not obnoxious. More important, I can exit it completely and it doesn't leave any sticky processes hanging around my system, which is important, because I use my system for important work as well as occasional fun'n'games.
You are welcome on my lawn.
I find it much easier and more efficient to just steal the stuff.
I find it much easier and mor effecient to find software that meets my needs.
If the developer wants to make crippleware and then try to get me to buy it, that's his choice. I make it very clear that doing this will kill sales. It's then up to the developer to balance the anal retentive need to prevent any piracy with the need to meet market demands to make sales.
Some prime examples.. Microsoft Office. One license, one machine and maybe a laptop by the same owner. Open Office. One license, free to install on any and all machines in your house and free to give away copies (following license terms to distribute source and the license intact). Same for Photoshop and the Gimp.
I picked up a copy of Light Factory. The original version had no copy protection other than encoding your user name into the installed product with an email registration. Your PC could be installed on your upgraded PC without phoning home. They then upgraded and used your hardware as a dongle like MS does with the WGA stuff. I didn't upgrade with Light Factory. I now use Freestyler.
Then there is the choice of OS. Needless to say, I'm not running anything with WGA. (I'm not pirating it either)
The truth shall set you free!
I remember reading Harry Potter, where the goblin claim that all the items are the actually the property of the creator, that the wizards only rent for a lifetime, not buy it, and that wizards were actually stealing the items by not returning to the goblins after death, i read about it and thought "what a stupid idea, JK! in no world would THAT ever happen!" Now however, I have to chew my words, cause this is happening in my own world (BTW, does that make the software developers goblins ;-)
I am an ACCA student. Got a query on Accountancy/Finance? Maybe I can help!
I'd rather have Steam ask for permission than be forced to root around for the game disc. That's my favorite thing about Steam - not having to have the CD/DVD in the drive.
The thing that annoys me the most is that recently it started ignoring the "Pause Updating" option. I wanna play CS:S, so I pause the TF2 update. As soon as I launch CS:S Steam stealthily unpauses the update, causing ping times of 1000+ for me (crappy little DSL connection). And I say "stealthily" because when I alt-tab out, it still says the updating is "paused" but when I unpause it it somehow jumped ahead by a few percentage points to completion. I have to unpause and then pause again and THEN I can go back to the game and actually play....
Plus the ads are annoying (pop-ups? seriously?), and the games are priced at RETAIL prices. Hmm, I could spend the same amount of money and get the boxed version with manual at a store, or waste quite a few hours downloading a multi-gig title....