Theorizing a Big Apple Push Into Gaming
Ian Lamont writes "Terrence Russell has outlined an interesting theory about what industry Apple intends to break into next. He points to games. Forget Pippin II, or an iMac gaming rig — he thinks the mobile realm is where Apple will make a big product push. It's not the first bit of speculation about Apple's renewed interest in gaming, but Russell's theory may have more legs, considering Apple's invitation to develop games on the iPhone SDK, its strong mobile product line, and a Apple trademark extension filed three months ago."
Unless you're talking about hunt the wumpus or curses-based tetris, it doesn't do jack shit for Linux.
Do you even lift?
These aren't the 'roids you're looking for.
Apple uses a modified version of gcc, but gcc has supported objective C since the NextStep days. GNUStep provides an OpenStep implementation.
Do you even lift?
These aren't the 'roids you're looking for.
I love conspiracy theories as much as the next guy, but there were some very good reasons to eliminate the EV1. Check out this link: http://blogs.edmunds.com/karl/239
I hope you (and everyone else offering suggestions on this thread) is joking. A "pippin" is a type apple, as in the fruit.
Of course, that may just be an extraordinary coincidence.
Python coder | PyQt Applications | Writer
Mac applications are written in C and/or Objective-C, using the Cocoa or Carbon libraries to provide an interface to the user (and to the underlying OS). Games specifically are usually written using OpenGL with (optionally) a mix of other platform-specific functionality. Accessing the user (via HID), the graphics card (via OpenGL, CoreGraphics, CoreAnimation, etc), and the sound hardware (via CoreAudio) is all platform-specific.
Most of a specific chunk of code written for a Windows game will (most likely) be relatively portable already (with the possible exception of non-standard types). The bits that need to be rewritten to work on OS X are the same bits that would need to be rewritten to work on Linux. Porting to OS X gains Linux almost nothing.