NVIDIA GeForce To Quadro Software Mod
babyshiori writes "The NVIDIA Quadro family of professional graphics cards are very, very expensive. But many people know that Quadro and GeForce graphics cards are virtually identical in hardware. Obviously, you cannot just use Quadro drivers with your GeForce graphics cards. However, there is an easy way to soft-mod an NVIDIA GeForce desktop graphics card into an NVIDIA Quadro professional graphics card. Tech ARP shows us just how to do it. 'It all revolves around the driver support for professional 3D applications like 3ds Max or Maya. Quadro drivers allow the Quadro to be used to accelerate the rendering operations of such professional 3D applications while GeForce drivers do not. This is the basis for the premium prices NVIDIA (and ATI) charge for their professional-grade graphics cards.'"
I work in an engineering field where we use Quadro cards for visualization of largish process plants in an AutoCAD 3D environment.
This type of work is not as intensive as 3D animation.
Over the years I've seen not much difference between "professional" and "consumer" video cards even though the cost between the two can be $600 or more.
Even with relatively lame, $200 cards the walkthrus are pretty responsive when using the proper viewing software (the "walkthrus" are typically specially created for responsiveness so we can zoom to detail we need to see).
Perhaps sluggish performance is a result of demos given by people who intentionally attach one entire GB of 3D models to one session and use that to demonstrate (even though no 3D modeler would ever do such a thing).
Heh... There's some extra silicon in the Quadros and little extra in the FireGL lineup. To be sure, it's not needed, but nice.
.so that does at least the combining of immediate mode ops. Now, this is
However, the difference in the drivers is that they've got a combine and optimize operation layer in the workstation drivers
that dramatically accelerates immediate mode operations. CAD, by it's nature, will be difficult to code for the mode of rendering
that games use- and it's difficult to accelerate past a point the immediate mode operations without some help. So, they provide
a special driver that does combining and optimization (dropping off of unknowingly done redundant ops, etc...) and hands it off
to the fast path rendering mode that games use.
If you want to gain most of the speed, skip using the stuff unlicensed- all someone needs to see a good portion of the speed
would be to write an intercept DLL or LD_PRELOAD
making it sound vastly easier than it would be to do (Writing it and getting it right is NOT simple or easy- period...) but
it IS doable and it explains why they ask a larger price for the workstation cards than they do for consumer parts more than
anything else.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas