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4D Analogue of Megaminx Puzzle

roice writes "The crazy hypercubists who created the 4D and 5D Rubik's cubes (here are previous Slashdot posts on the 4-D one and the 5-D one) have now developed a free working 4-dimensional software analogue of the Megaminx puzzle. Composed of 120 dodecahedral cells, the underlying structure is arguably the most beautiful of 4D geometrical shapes, with amazing symmetries and no analogue in dimensions higher than 4. Though some have already begun working on solutions for this 'Hyperminx,' it has yet to be solved by anyone. Also, when it comes to number of positions, it dwarfs the previous puzzles by many thousands of orders of magnitude!"

14 of 80 comments (clear)

  1. Get off my lawn! by Anonymous Coward · · Score: 3, Funny

    In MY days, we were more than happy to have 2D and 3D!

    Damn kids these days!

    1. Re:Get off my lawn! by omeomi · · Score: 3, Funny

      I'm always happy when somebody comes out with a puzzle that nobody can solve (yet, I suppose). Makes me feel less stupid than not being able to solve the ones that tons of people can solve, like the Rubik's Cube.

    2. Re:Get off my lawn! by Thelasko · · Score: 4, Funny

      In my day we had one dimension and did we complain? I did, it went something like this
      Dah-dah-dah Dah-dit Dit, Dah-di-dit Di-dit Dah-dah Dit Dah-dit Di-di-dit Di-dit Dah-dah-dah Dah-dit, Di-di-dit Di-di-dah Dah-di-dah-dit Dah-di-dah Di-di-dit Dah-di-dah-di-dah-dah
      Note: I couldn't use -. because of the lameness filter.
      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    3. Re:Get off my lawn! by SwordsmanLuke · · Score: 5, Funny

      So, a few years back, I noticed some of my (less than genius) co-workers were playing with - and solving - the Rubik's Cube! I'd had a cube since I was a kid, but had never learned to solve it, but I figured if these guys could do it, I could do it. Over the next month I spent literally every free moment messing with the cube until I finally taught myself how to solve the damn thing. I was so proud.

      As a reward, I went out and bought a new cube, like the ones my co-workers had. I got it home, opened my new cube... and discovered that they come with instructions now.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    4. Re:Get off my lawn! by Alpha830RulZ · · Score: 4, Funny

      I'm guessing you might have been distracted. We forgive you.

      --
      I was taught to respect my elders. The trouble is, it's getting harder and harder to find some.
    5. Re:Get off my lawn! by Nautical+Insanity · · Score: 3, Funny

      You know I was frustrated with the people who thought they knew how to solve Rubik's Cubes. So I went out and bought one, switched two of the corner tiles and gave it to people to solve. Nothing has ever satisfied the evil side of me more...other than putting tape on my cat's paw...

  2. I'm holding out by jayhawk88 · · Score: 3, Interesting

    For a true 4-dimensional Rubiks Cube, one that incorporates Time. Of course solving it will be incredibly disappointing, since after you do solve one, it turns out that it was solved all along.

    1. Re:I'm holding out by Shadow+Wrought · · Score: 5, Funny
      For a true 4-dimensional Rubiks Cube, one that incorporates Time.

      Or it could incorporate a thyme dimension. "It looks solved, but it just doesn't snmell solved..."

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    2. Re:I'm holding out by Hal_Porter · · Score: 3, Funny

      - non-linear mutation of laws of physics. That's easy to deal with. You just remodulate the shield harmonics and then reverse the polarity of the neutron flow.
      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
  3. I have a marvelous solution to the 4D Megaminx by Anonymous Coward · · Score: 5, Funny

    which this margin is too narrow to contain. Strangely the solution implies that if you have 4 integers x,y,z>0 and n>2 then x^n+y^n!=z^n, but I don't know why the heck that would be important.

  4. Re:Dag-nabbit by The+Master+Control+P · · Score: 3, Interesting

    Visualize our three dimensions as a bounded volume in 3-space. Then you can kind-of imagine the 4th and 5th spatial dimensions discreetly as 1- and 2-d arrays of such volumes.

  5. Now where... by jd · · Score: 4, Insightful

    ...have I seen this Megaminx puzzle before.... Oh yes, that's right, the US tax system. Seriously, this is wonderful. Once a problem is solved, then further work is merely optimization and refactoring. There's nothing new. Puzzles that have an algorithmic solution, but where the solution is unknown at this time, are interesting because they require discovery that is potentially within reach of anyone. Puzzles for which only a herustic definitely exists are also interesting for much the same reason. Problems with no solution, or where it is not yet possible to prove it is possible to find any solution, are interesting more because the work required might well involve whole new branches of mathematics being developed, real frontier work rather than simply filling in the gaps. Puzzles of this kind also draw people who might otherwise consider maths or science "boring" into those fields. Science outside of "profitable" fields like computer programming tend to rely on sparking the imagination of the next generation. There's no other reason to go into such a subject than the pursuit of knowledge, once you eliminate all status and monetary value.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  6. Re:is the analogy self-evident? by Culture20 · · Score: 3, Informative

    Ever played the latest Prince of Persia (Sands of Time) series? They were 3D games where you had to use another dimension (time travel) to navigate puzzles because things were [un]available in different times. Heck, go back to Zelda series for a 2D game where travel to a dream-world allows more freedom of movement.