Microsoft Reaches Out To Blender
dmbasso writes "Continuing its strategy to support FOSS application on the Windows platform, Microsoft mailed the Blender developers asking how they could help improve the experience of Blender users on Windows. Groklaw puts it in perspective using Steve Ballmer's own words."
I meant the source to windows.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
They should have done something similar with SoftImage for the time they actually *owned* the company. SoftImage on Windows was a terrible, horrible experience, they clearly simply got it compiled onto Windows and that was it.
I was at an animation shop for awhile where we had both the Windows and SGI version of 3.7 and the Windows version *ran* faster, but crashed a whole lot more. Finally the two guys begged for anything, even Indys, to get their work done.
Finally they sold SoftImage to, was it Avid? I can't remember now. It was clear to us, anyway, that Microsoft simply wanted to show that NT could compete with SGI in heavy-duty graphics work, but they did a terrible, terrible job of it.
That said, both Max and Maya work pretty well (I know, Max was always a Windows-only product), but neither were ever owned by the company who actually wrote the OS.
LetterRip
OOXML is definitely better than the old blobs. But it should've never become an ISO standard either. Only massive corruption allowed that to happen.
With Blender, as long as those MS file import/export filters work on all platforms that Blender does, sure, go ahead and add support for these file formats. But if the filters use some library only available on a Windows system, then Blender ends up with functionality that only works on the Windows platform. This is great for MS, but maybe not so good for the entire Blender project.
As someone on the mailing list pointed out, the original email from MS is pretty vague as to what they're looking to help with. There would need to be more discussion before the Blender folks could figure out whether this offer to help is something they want to pursue. Hopefully the help isn't turned down before that part happens. Better to look at the technical merits and other factors involved first, instead of just making assumptions it is a bad idea because it involves Microsoft.
There is good reason to be suspicious, but dismissing them outright before knowing the details just widens the gulf between FOSS and MS, and gives them little incentive to even try working with the community.
Agreed, if you saying what I think you saying. People that gripe about Blenders interface are not people that know it; it is all people, imho, that took one look at the simple boxy interface and giant menus, and maybe clicked on the cube with the left mouse button to discover nothing happens, and were immediately turned off, if not outright upset. That was my reaction. Once I finally took the time to learn it (years later after seeing demo videos) other people would watch me work in Blender and would be like WHAT!?! How do you do that? and I would say It is easy, but you must at least watch the interface tutorials (youtube's super3boy tutorials are great for starters, mind you he sounds 12 years old.
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