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Microsoft Reaches Out To Blender

dmbasso writes "Continuing its strategy to support FOSS application on the Windows platform, Microsoft mailed the Blender developers asking how they could help improve the experience of Blender users on Windows. Groklaw puts it in perspective using Steve Ballmer's own words."

6 of 444 comments (clear)

  1. Interesting example by ArIck · · Score: 4, Interesting

    I dont know if it is sad or funny that when speaking about open source they were talking about if file systems had any problem.... lets not talk about API or anything trivial like that but hey this file system seems to be really meddling with creating a better UI and experience in Windows.

    And OOXML.. seriously! Like how about they just release the stndards of OOXML to begin with!

  2. Re:Message to people who gripe about interfaces by suso · · Score: 5, Interesting

    Ok, you know what. I doubt there is any convincing you because like so many other people, you've already made up your mind based on what you've heard.

    So don't use the word intuitive then because its probably the wrong word to use when talking about 3d software. Let's say this instead, once you've really spent some time learning Blender's interface, you will start to think that a lot of other 3d user interfaces have it wrong. At least I did. I used Imagine for years and I thought Imagine made a lot of sense, but after using Blender for 3 months and actually spending time to learn it, I'm so much faster at creating objects in Blender than I ever was in Imagine.

    I think what has happened, is that the myth that it is hard to use has preceded the application. Blender is not the only software with this problem.

  3. Does MS understand what Blender is? by Dracos · · Score: 5, Interesting

    Based on the snip that Ton posted, I get the impression that MS doesn't comprehend what Blender is, or how it works. File formats? That's low on the list of Blender's issues with Windows. Never mind that OOXML's status as an ISO standard is debatable.

    If MS wants to support Blender (and lots of other FOSS software) on Windows, they need to put real effort into supporting OpenGL. FOSS developers don't generally bother with supporting DirectX and OpenGL, and most of the time supporting Windows at all is an afterthought.

    But, MS won't do it because that would make it easier for games to be developed for Windows and anything else.

  4. MS philosophy towards "openess" in a nutshell by Anonymous Coward · · Score: 5, Interesting
    Transcribed from the Iowa State anti-trust lawsuit against Microsoft.
    http://antitrust.slated.org/www.iowaconsumercase.org/011607/3000/PX03020.pdf

    From: Bill Gates
    Sent: Sunday, January 24, 1999 8:41 AM
    To: Jeff Weslorinon, Ben Fatbi
    Cc: Carl Stork (Exchange); Nathan Myhrvold; Eric Rudder
    Subject: ACPI extensions

    One thing I find myself wondering about is whether we shouldn't try and make the "ACPI" extensions somehow Window specific.

    It seem unfortunate if we do this work and get our partners to do the work and the result is that Linux works great without having to do the work.

    Maybe there is no way to avoid this problem but it does bother me.

    Maybe we could define the APIs so that they work well with NT and not the others even if they are open .

    Or maybe we could patent something related to this.




    That's MS's philosopy about "open" standards in 1999, and it's their philosphy in 2008.
  5. Try Maya by Serapth · · Score: 4, Interesting

    I have had varying experience with almost every major application released in the past decade and hands down Maya was the quickest to learn and most logically laid out. You just sorta work with it, and the interface is consistent across the board, which makes learning it alot easier. Plus the introduction of QWERT for Select, Transform, Rotate, Scale, Repeat last was simply brilliant and is now being copied by 3DS Max and Softimage. Ditto for the 3d manipulators for transforming/scaling/rotating on a give axis was simply brilliant and again, has been cloned by most other applications. Where it gets truly brilliant though is in having the same controls while in the UI, the timeline, the hypergraph, etc...

    Blender is not intuitive, anything but. The iconic interface is confused and the interface is inconsistent. Of the various 3D apps I have had exposure to, only pre-XSI Softimage and Houdini are worse then Blender. Cinema 4D is brilliant for some things, as is Lightwave. Max is a nice app, but getting loaded down with blaot over the years. Again Maya is the best of the best IMHO, while straight modelers like Silo and Modo are pretty nice.

  6. GPL is an Open Source Business's Moneymaking Tool by Bruce+Perens · · Score: 4, Interesting
    I have a start-up company making Open Source software. GPL3, and Affero GPL3, are my money-making tools. They filter the good guys who want to share their development, from the guys who just want some software and don't plan on sharing anything. The first party is happy with GPL3 and Affero GPL3. The other folks are happy with a commercial license, and I am happy with their money.

    GPL is a capitalist tool! :-) Sounds funny, but it really is. Hey, it worked for MySQL, they sold their company for 1.1 Billion!

    So, please don't tell me that the GPL is anti-profit.

    Bruce