Microsoft Reaches Out To Blender
dmbasso writes "Continuing its strategy to support FOSS application on the Windows platform, Microsoft mailed the Blender developers asking how they could help improve the experience of Blender users on Windows. Groklaw puts it in perspective using Steve Ballmer's own words."
Ok, you know what. I doubt there is any convincing you because like so many other people, you've already made up your mind based on what you've heard.
So don't use the word intuitive then because its probably the wrong word to use when talking about 3d software. Let's say this instead, once you've really spent some time learning Blender's interface, you will start to think that a lot of other 3d user interfaces have it wrong. At least I did. I used Imagine for years and I thought Imagine made a lot of sense, but after using Blender for 3 months and actually spending time to learn it, I'm so much faster at creating objects in Blender than I ever was in Imagine.
I think what has happened, is that the myth that it is hard to use has preceded the application. Blender is not the only software with this problem.
Based on the snip that Ton posted, I get the impression that MS doesn't comprehend what Blender is, or how it works. File formats? That's low on the list of Blender's issues with Windows. Never mind that OOXML's status as an ISO standard is debatable.
If MS wants to support Blender (and lots of other FOSS software) on Windows, they need to put real effort into supporting OpenGL. FOSS developers don't generally bother with supporting DirectX and OpenGL, and most of the time supporting Windows at all is an afterthought.
But, MS won't do it because that would make it easier for games to be developed for Windows and anything else.
http://antitrust.slated.org/www.iowaconsumercase.org/011607/3000/PX03020.pdf
That's MS's philosopy about "open" standards in 1999, and it's their philosphy in 2008.