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Microsoft Reaches Out To Blender

dmbasso writes "Continuing its strategy to support FOSS application on the Windows platform, Microsoft mailed the Blender developers asking how they could help improve the experience of Blender users on Windows. Groklaw puts it in perspective using Steve Ballmer's own words."

3 of 444 comments (clear)

  1. Re:Message to people who gripe about interfaces by geminidomino · · Score: 0, Offtopic

    There really is no other language on the planet that gyrates anywhere near as much as English. Did you have to use the word "gyrates?" I've been trying NOT to think overmuch about last night's "House"
  2. Re:It's a trap! by maxwell+demon · · Score: 0, Offtopic

    Ok, but how can a text editor help?

    --
    The Tao of math: The numbers you can count are not the real numbers.
  3. Re:Message to people who gripe about interfaces by 644bd346996 · · Score: 0, Offtopic

    Oddly enough, Undo/Redo in blender uses control-z and control-y, same as in in most other apps. Things get a little more muddled when it comes to the copy command, because there are so many things you may want to copy (geometry, texture info, etc), but control-c does bring up a menu to choose what you want to copy.

    It's obvious that you have never tried to use Blender. You should. The user interface is not full of gratuitous differences, as you seem to think. It simply doesn't sacrifice much usability for the sake of conformity.

    The copy command is a great example - there's no way to simplify things down to a single copy operation, so the user interface doesn't try. If they did try to pick a single copy to bind to control-c, then there would be lots of people who disagree with their pick, and new users would have no way of knowing which copy operation they are getting when they use the familiar control-c.