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Warhammer Producer Discusses Australian Launch, Game Details, and More

Josh Drescher, associate producer for the upcoming Warhammer Online, recently had a chance to chat with Gamespot about some of the recent changes on the horizon. Good news for Australian consumers who are slavering over EA's new title, it will not only be launched in Australia at the same time as the US and Europe but local servers will be set up to allow for better play. "From the very beginning the Australian fans were very vocal. One of the first strange packages that we got in the mail a couple of years ago was from an Australian fan who sent us a bunch of drop bear stuffed animals, and he attached fangs to them and there was blood all over their faces — and was basically threatening [producer] Jeff Hickman and letting him know that if there weren't Oceanic servers, that he would send a drop bear invasion to attack the developers physically."

3 of 30 comments (clear)

  1. Proof by Vexor · · Score: 2, Insightful

    That Warhammer fans can be crazy enough to destroy what they enjoy.

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    ~Vexed and loving it!
  2. prediction for Warhammer online by corbettw · · Score: 3, Insightful
    I'm gonna go out on a limb and state that GW will do at least one of the following with Warhammer online:
    • Change the rules for how magic works from one version to the next.
    • Each time a new "world" is opened and new races are added, the most recent race will have access to skills, classes, or inventory that completely destroys everything that existed before.
    • The first version will let you create your own avatar with no extra fees. Later versions will require you to purchase equipment for your character directly from a "shop" run by the GW servers.
    • Additionally, all of your inventory will have to be visible on your character. If the other guy can't see it, it doesn't exist. Which will mean updating your character all the freakin' time.
    • By subscribing to White Dwarf, you'll get access to cheat codes that others won't have, allowing you to defeat opponents with ease. All in the name of driving subscriptions to their crappy magazine.
    --
    God invented whiskey so the Irish would not rule the world.
    1. Re:prediction for Warhammer online by drsquare · · Score: 2, Insightful

      I'd be happy if they came out with an MMO which didn't have gameplay based on 20 year old MUDs. Seriously, this is the 20th century, and the best MMO around, World of Warcraft, with its ten million subscribers, can't manage anything better than 'you hit the goblin for 10 points of damage, the goblin hits you for 8 points of damage', and 'fetch me fifty bulls earlobes in order to complete the quest'?

      Let's have an MMO which has some actual game to it, rather than just being a giant chatroom with a combat system that makes Golden Axe look advanced.