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AMD Wants to Standardize PC Gaming

Vigile writes "Even though PC gaming has a very devout fan-base, it is impossible to not see the many benefits that console gaming offers: faster loads, better compatibility and more games that fully utilize the hardware to name a few. AMD just launched a new initiative called AMD GAME! that attempts to bring some of these benefits to PC games as well. AMD will be certifying hardware for two different levels of PC gaming standards, testing compatibility with a host of current and future PC titles as well as offering up AMD GAME! ready components or pre-built systems from partners."

12 of 277 comments (clear)

  1. This will get abused.... by rotide · · Score: 5, Insightful

    This will get abused/misused just like the "Vista Capable" mark. Find a way to technically be compliant but in reality be quite sub-par to what the consumer expectations are.

  2. Translation by Hankapobe · · Score: 5, Insightful
    FTFA: The goal for AMD with the new GAME! initiative is pretty simple: make it easier for PC gamers to buy a system or components that will competently play most modern titles at reasonable quality levels and frame rates.

    Dumb everything down so that everyone with the infrastructure to make crap can enter the marketplace regardless of the quality and merits of their product. Those that make the cheapest shit that just barely conforms to the standard will capture the market.

    Hey, it worked great for the PC market; didn't it?!?

  3. The real solution by Charcharodon · · Score: 5, Insightful
    The day that the console makers come out with a console on a card will be about the time you see some sort of standardization in PC gaming. Hell a Wii minus the DVD player could do that now. Plug it into your theater PC and you are good to go.

    It's either that or PC makers/buyers wise up and tell Intel graphics to shove off and buy whatever is in the $50-100 range from Nvidia or ATI or one of their integrated solutions they've been talking about.

    Looking at Valve's hardware survey that's about where the majority of PC gamers reside. Give it another year or two and Crysis level graphics will run nicely at that price point. Maybe then the PC gaming renaissance can commence.

  4. Re:good very average joe by grm_wnr · · Score: 5, Insightful

    One, AMD might shoot itself in the foot by targeting gamers especially (or not; I think gamers actually like to run AMD's top offerings on desktops so it might sense to concentrate on that market, but it's kind of sad).

    Two, I think neither Intel nor Nvidia will ever want to get any of their hardware certified with their biggest competitor's logo. So if it's by component, it's dead in the water. If it's by system, it might have a little potential, but unless it gets the big shots (Sony, Dell, etc.) on board, it will be limited to the much smaller market of small run custom builders - and those are exactly the ones whose customers already know which systems run games well.

  5. Re:good very average joe by AKAImBatman · · Score: 4, Insightful

    I think this will be very cool for average joe who don't understand difference between 8400GS and 8800GT graphic cards.

    I disagree. I didn't even finish reading the summary before I realized this wasn't going to work. TFA just confirmed my suspicion.

    A few problems:

    1. AMD will only certify AMD/ATI hardware. Which kind of makes this useless if you're an Intel/NVidia user.

    2. Game Systems gain their stability due to LOOOOONG (4-5 years) release cycles. In PC terms, 4-5 years is an eternity.

    3. AMD is going to butt heads with the PC Gaming Alliance they just helped form.

    4. Given that PC Hardware is a moving target, how will AMD certify future machines? Will AMD GAME and GAME ULTRA also be moving targets? If so, will that not confuse Joe Gameplayer when AMD GAME system from 2008 fails to smoothly run AMD GAME software from 2010?

    5. Epic and Id are the primary drivers behind the PC game market. Their engines are the keystone that holds the whole thing together. Thus it is their engines that make the market. Maybe I missed it, but I don't see AMD having their cooperation on setting future standards.

    A much better system would be a versioned hardware spec that is maintained across the industry. e.g. PC-Spec 1 would certify GeFore 8400/Radeon HD 2400 and PC-Spec 2 would certify GeForce 8800/Radeon HD 2900. A new revision of the spec would be created for each sliding window. Each spec would consist of a certain performance plateau combined with a given feature set. (e.g. Support for GL Programmable Shaders.) The latest 3D engines from companies like Id and Epic would target the latest, upcoming spec. (A spec which those companies would have helped define when they were in early development.)

    From a consumer perspective, this makes my life easier. Because instead of looking if RAM, Graphics Card, and CPU match, I can simply look for the spec number. If my computer supports a higher spec number than what's on the box (e.g. I have a PC-Spec 5 computer and this game requires PC-Spec 4) then I know I can play the game.

    It's not quite as simple as consoles, but such is the way the PC world works.
  6. Doomed to failure by snarfies · · Score: 4, Insightful

    1) AMD Game is pretty low-spec.
    2) PC gaming, unfortunately, is a constantly moving bar. There are a few games out today that will run just fine on AMD Game. Tomorrow? Probably not, Crysis 3 will come out and require a 16-core 5.5mhz processor and 8264234gb of RAM, and if you bought into AMD Game thinking it'll last any longer than any other system you can buy/build, guess what?
    3) Enthusiasts will ignore Game, seeing points 1-2 clearly. This leavs Joe Sixpack to market to, and Joe Sixpack will be angry by this time next year once he sees Elder Scroll 7 won't even attempt to launch on his POS.

  7. Wouldn't it be great... by bill_kress · · Score: 3, Insightful

    If this were combined with the "Preloaded linux in rom for browsing" thing. Call it a "Console Mode" for PCs, where you can just boot up from the DVD and the game starts running instantly.

    It could still load the DVDs to disk.

    And the whole thing could be set up to run as a VM inside another OS if available--making games platform independent.

    And there would be world peace...

    (Might as well throw that in with the other pipe dreams)

  8. AMD's standard is a clusterfuck. This one's better by Cordath · · Score: 5, Insightful

    First thing is first, if you really want to bring an even remotely viable standard to the industry, it can't have your brand on it. Not even if your processors didn't suck. So, AMDGame!, AMDGame Ultra, ect.: meet trashbin.

    Second, if you base your standard on qualitative metrics today like regular, extreme, venti, extra loco, etc. they're all going to be in the sucks, super-sucks, sucks more dick than an intern at a political convention, range of categories in little over a year. That means you have to keep coming up with new, confusing, and retarded new names every product cycle or, alternatively, redefine the existing names each cycle so that last years Ultra is this years suck. How is this going to reduce confusion?

    My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't.

    Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.

    It's that simple. No worrying about whether uber-awesome is greater than mega-extreme, or whether it's last years mega-extreme or this year's mega-extreme. It's, "is the number on the box of this game less than the number on my machine".

    Seriously, it's about time companies like AMD realized that the same slice from a bigger pie still equals greater profits. If they want to increase the PC gaming market they really need to put their brand promotion on the back burner.

  9. Re:AMD's standard is a clusterfuck. This one's bet by nelsonal · · Score: 4, Insightful

    What about something like 2008 Basic and 2008 Performance that held steady for a year and then were reset the year after, it would allow game boxes to say complient with 2009 Performance 2010 Basic and all newer systems. That isn't too far from consoles which are on a slightly longer than annual cycle.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  10. Re:eh by MBCook · · Score: 3, Insightful

    Bingo. But MPC was too slow, so they added MPC 2. Then 3. I think that's when they gave up. As another commenter pointed out this is how the RSX got started in Japan.

    Computers move too fast. The only thing this is good for is smaller games (think PopCap) and with those it's a pretty safe bet you can play them if your computer was purchased in the last 4 years.

    If you want this to work for FarCry or some such, you're dead.

    Then there is the "playable" problem. Is 60 FPS at 1024 playable? I'd say yes. I'll accept 30 FPS at 1280. Many people here (and on other forums) will say "It must be at least 90 at 1600" to be playable. 3D graphics just made defining anything like this much much harder. MPC included CPU, colors, CD-ROM speed, and sound card. Now you have to deal with can the GPU render X number of Ys at Z resolution with Q pixel shaders at over L FPS.

    Can't be done unless you can get some huge share of the market with ONE computer. The iMac (first gen, colorful) worked for something like that on the Mac side, but then again you can often just list the Mac models on the box because there are so few these days.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  11. Re:AMD's standard is a clusterfuck. This one's bet by Chris+Burke · · Score: 3, Insightful

    My suggestion is to slap a number on your standards. e.g. PC Gaming Score: 710 for this years Ultra, and 920 for next years. Every last mouth breather out there knows that higher numbers are usually better and will assume so, even when they aren't.

    Now, it's important to note that these numbers aren't quite like a benchmark. Having one really fast component shouldn't quality a system for a number high enough to play a game when it has other components that will make that game unplayable. These numbers can't be mindless metrics that come out of a benchmark. It has to take all components into consideration, especially the bottlenecks. The goal is to provide a single number that a user can look at and say: Okay, the required number on gameX is lower, so I can play it. No worries.


    AMD wanted to do exactly that, and talked a lot about it back in the day when they first started using the modelhertz ratings on their processors. They wanted to have a full-system performance number in several areas (i.e. business, content, games) that would let customers choose rigs based on what they wanted. But there were ultimately 2 huge problems and a 3rd relatively minor problem:

    1) OEMs didn't like it. OEMs prefer to be able to market based on the processor, the amount of RAM, and a couple other basic specs. They don't want the effect of things like the cheaper, high-CAS latency RAM and the craptacular chipset they used to become blatantly obvious via low scores and thus explain why their offering is $100 cheaper than a competitor's with superficially equal specs. They would have been okay only using it on high-end gaming rigs, but that mostly defeats the purpose.

    2) Intel. Intel was never going to buy in to an AMD-concocted perf rating scheme, especially not in a period where AMD held a performance advantage, but realistically not even when Intel was ahead. And when your number rating scheme misses 80-90% of the market, it's pretty useless. About all it would do is point out above-mentioned performance deficiencies in some AMD-based products, while leaving the Best Buy clerk perfectly free to answer the question of "well how does this Intel-based PC [with equal number of cut corners] perform?" with "Great!"

    3) Picking benchmarks. You have to change them over time, because a game perf score based on Quake 3 (the FPS benchmark du jour back when this was all being proposed) would be a ludicrous way to rate a modern PC, but then you have problems with the relative scores of old PCs changing. And the politics. You may be aware of the politicking that goes on at SPEC, now imagine if SPEC CPU numbers were the primary metric used in consumer-level marketing. When you're only rating your own parts, you can make whatever changes you want. Which is why ultimately AMD's modelhertz ratings and now their supposed system-wide scores are only going to apply to systems with AMD and only AMD parts in them.

    Since then, AMD has pretty much completely shut up about the issue. Now what they're talking about is superficially the same idea, but as you noticed from the branding, it is not going to be very helpful for a wide number of customers. I don't expect this to be a hit with the OEMs either, maybe restricted solely to their high-end gaming lines if anything.

    Oh, and seriously, AMD needs to learn to stop putting sentence punctuation into proper nouns. It makes no sense.

    --

    The enemies of Democracy are
  12. Re:good very average joe by Swampash · · Score: 3, Insightful

    Epic and Id are the primary drivers behind the PC game market. Their engines are the keystone that holds the whole thing together. Thus it is their engines that make the market.

    Epic and id may drive the FIRST-PERSON SHOOTER genre, but in the PC game market there's Blizzard and then "everyone else" a long way back.