Blender 2.46 Released
The Penguin Man writes to mention the latest release of Blender, the popular open-source 3D graphics suite was officially launched today. You can download it from Blender.org. The culmination of half a year's work has resulted in many new features including a new particle system, approximate AO, the new cloth simulation system, and much more!
Major complaints were that the interface was very non-intuitive compared to Maya and Max. The main reason I'd switch over is I have about 20 spare machines I can build into a render farm. It would be substantially cheaper using Blender to render than it would using Maya or Mental Ray.
"Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
While that is true for "real" use of it, if say a kid wanted to make a quick 3-D model of, say the solar system for a school project, they won't have time to learn all the interface commands. A "simple" view which lets someone create things, manage them, recolor them, and move them would be nice and an "advanced" view which would be the same or similar to the current layout which would allow you to do much more advanced things.
Taxation is legalized theft, no more, no less.
And yet, not too many people have heard of the very intuitive software package Art of Illusion. http://en.wikipedia.org/wiki/Art_of_Illusion
Learning Blender can be slow; so I took notes along the way and wrote them up here:
http://www.davidjarvis.ca/blender/
An animated short using Blender:
http://www.youtube.com/watch?v=hvQbYXPmqiA