World of Warcraft Expansion Details Leaked
JavaLord writes "The new expansion to World of Warcraft titled "Wrath of the Lich King" recently went into friends and family alpha testing. Some of the first screenshots, along with notes on new spells have been leaked on the world of warcraft forums and other websites only to be pulled down. As usual, the internet routes around censorship, and the low down on Wrath of the Lich King can be found here."
Almost all this info is coming from MMOwned Forum from what I've seen. Almost all of it is from data mining the data files, so it is no real indication of what is really active in the game. Many times, spells and items are in the data files that are never really included, this is even more true for WotLK.
The screenshots and models are probably near final versions, but spells and the like are questionable.
Its not what it is, its something else.
Great. Another expansion that adds "more of the same" to an already tired genre.
The nature of MMOs is that an expansion can't REALLY add anything that's very different than everything else in the game. This is because of that magical word "Balance"
Power gamers play these games and figure out what is the "best" of everything, and exploit that knowledge to be the "best" in the game. This means that everything new added to the game cannot deviate to far from the existing paradigms, such as damage-over-time, healing-per-mana-point, etc etc
When people buy these expansions they are really just paying for additional artwork of the new monsters.
TBC introduced:
- Gear progression for solo play (crafting, PvP). You can finally craft powerful items.
- Competitive PvP that doesn't require you to stop living and play 28h a day and it's based mostly on skill (I am perfectly aware that is not perfect). Arena system.
- Heroic dungeons with their own gear progression.
- Completely eliminated the trinity of warrior + priest + mage. It's not perfect but all classes have various abilities that are wanted in the game, it's no more let's wait for the protection warrior to log on so we can do something.
- Socket system.
Stuff TBC will introduce:
- Death Knight class, with its own unique game mechanics: not mana, not rage, not energy. Something unique.
- The 25 man raids will have a 10 man version. So you won't have to run the same Karhazan instance until your eyes bleed. Variety. Options. Something they started with TBC, to allow everyone to experience every facet and story of the game.
- Brand new crafting profession. Again, different than the flock we have now.
- Some other stuff we are unaware of. Power gamers play these games and figure out what is the "best" of everything, and exploit that knowledge to be the "best" in the game. This means that everything new added to the game cannot deviate to far from the existing paradigms, such as damage-over-time, healing-per-mana-point, etc etc I wonder why the FIFA doesn't sanction head butts a la Zidane since that would add 'diversity' and 'deviate' from current football rules. Oh wait
If you truly cared about your fiancee, you'd join her guild.