Ninja Gaiden II Needs to Level Up the Camera Work
The team that brought you one of the more difficult games of all time (according to some) has come back for another round. According to one review Ninja Gaiden II serves up what looks to be an amazing addition to the franchise, at least what you can see of it through the very counter-intuitive camera work. "The hybrid aesthetic - high-tech Technicolor Japan mixed with muted feudalist Japan - might sound dissonant but looks sharply coherent. In fact, in the hands of a skilled player NGII looks nothing less than exhilarating, and occasionally surpasses any martial arts movie you might care to name. And this is why the camera is such a surprisingly big issue. This isn't a problem with it getting caught on a corner occasionally, nor the odd confusing switch of perspective. It is a constant problem: obscuring foes, breaking up combos, losing track of Ryu, and flicking back and forth between positions."
In the previous one whenever you go through a door, once on the other side the camera is no longer behind you. The camera now faces you with the door behind you. Really wonderful if you enter a room full of enemies that you can't see.
Crap like that makes me want to kill a kitten. (new favorite catch phrase)
http://en.wikipedia.org/wiki/Jury_nullification
Actually the final boss is comparatively easy, especially if you've saved up some magic bottles. Spamming Ninpo (fire on the first form, lightning on the second) pretty much does it.
The toughest enemy in the game is, oddly enough, tiny little ghostly fish that swim around in mid-air in between serious battles. They are pure evil.
Notice he was talking about exclusives. GTA4 was also released on the ps3.