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The Changing Face of World of Warcraft

Back in March Blizzard released patch 2.4 and significantly altered a good portion of the overall gameplay and provided a much more casual experience. Since then Blizzard has continued to make the game more approachable through new dungeons and removing attunements and other restrictions throughout the game. While this may open up a lot of new content to the masses and help the game's overall appeal, does this continuing trend promise to alienate the high-end players who thrive on new challenges? Should Blizzard care?

2 of 328 comments (clear)

  1. Re:More importantly... by wampus · · Score: 0, Flamebait

    Hey dumbfuck, did you notice that you are in the gaming section?

  2. Re:hmm by Sangui · · Score: 0, Flamebait

    Mod -1 flamebait
    Have you ever done a bleeding edge encounter? No? Then your opinion is completely invalidated. If you played WoW, then I bet, even if you were handed top of the line gear when Naxx came out, you wouldn't have even downed Anub'Arak, which pretty much ALL of the bleeding edge guilds downed their first time, seeing as the Gargoyles in the hallway were sort of harder cuz of the time limit in killing them. Encounters when they first come out are HARD. They're hard and imbalanced. RIght now at level 70, with a guild of 40, you probably couldn't do 4H. Why? Cuz the encounter is fucking hard. When WoW came out, most of the encounters were tank and spank, but after BWL they figured out how to actually do things. Stop being jealous, and l2p.
    People like you are the reason Scholo and Strat were allowed to be 10 manable for so long. There's a reason that WoW has instance locks of a week. So you can do a boss or two a night. You have to find a guild that raids when you have time, and one that you can agree with. BUt you probably never spent the time.