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The Changing Face of World of Warcraft

Back in March Blizzard released patch 2.4 and significantly altered a good portion of the overall gameplay and provided a much more casual experience. Since then Blizzard has continued to make the game more approachable through new dungeons and removing attunements and other restrictions throughout the game. While this may open up a lot of new content to the masses and help the game's overall appeal, does this continuing trend promise to alienate the high-end players who thrive on new challenges? Should Blizzard care?

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  1. Re:Good changes by Scoth · · Score: 5, Interesting

    I'm in a somewhat interesting position of being able to see both sides. My wife-to-be is a fairly hardcore raider with a couple or three 70s (her group has taken down Vashj a few times, and making progress on Kael'thas in BT) while I'm a much more casual player. I've mostly enjoyed the changes because I can experience more content on different character types without nearly as much grinding away on each one. On the other hand, she's gotten a little frustrated because people are getting to 70 and wanting spots in raids well before being sufficiently geared or skilled with their characters. She's now having to deal with people who stormed to 70 in quest reward greens who want into SSC or BT with blue and green gear.