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Video Game Actors Say They Don't Get Their Due

Dekortage writes "The New York Times reports today about Michael Hollick, the actor who provided the voice of Niko Bellic in Grand Theft Auto IV. Although the game has made more than $600 million in sales for Rockstar Games, Hollick earns nothing beyond the original $100K he was paid. If this was television, film, or radio, Hollick and the other GTA actors could have made millions by now. Hollick says, 'I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games. Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies.' Is it time for video game actors to be treated as well as those in other mediums?"

20 of 573 comments (clear)

  1. Keep fighting, but be realistic by suso · · Score: 5, Insightful

    Yes, the technology is important, but it's the human performances within them that people really connect to, and I hope actors will get more respect for the work they do within those technologies.'

    I respect the work that these people do, but come on. I think this guy might be stretching it a bit. People don't buy video games for an actor in the same way they go see a movie for an actor in it. It is a completely different medium. Besides, voice actors in video games right now are pioneers. They will have to fight for a while before they get the recognition and money that they expect. Just like Hollywood actors did.

    1. Re:Keep fighting, but be realistic by DrLang21 · · Score: 5, Insightful

      What about all of the creative programmers that create the interaction that drives the sales of these video games? What about their millions of dollars?

      --
      I see the glass as full with a FoS of 2.
    2. Re:Keep fighting, but be realistic by hansamurai · · Score: 5, Insightful

      Exactly, I bet per hour this guy made a ton more than any of the programmers on the team. If this game took three years to make they each could have pulled in 200k I'm sure but how many hours is that? 40 a week? 60 a week? 80 a week at crunch time?

    3. Re:Keep fighting, but be realistic by hackstraw · · Score: 5, Informative

      What about all of the creative programmers that create the interaction that drives the sales of these video games? What about their millions of dollars?

      Yeah, everybody is entitled to life + 100 years of profit from every piece of work that they do. Thats what I get, don't you?

      The thing is that the guy can't say this after the fact. If he wants a cut, then that needs to be in writing before he accepts the job. I mean, $100k is not bad for what I would imagine is a part time job for a while. I don't know the game, so I don't know the scale of his dialog skills in it, but I doubt it was 2,000 hours of work over a year of time (1 FTE in manager speak).

    4. Re:Keep fighting, but be realistic by Cowardly+Anonymity · · Score: 5, Insightful

      Agreed. While in some sense video game voice acting is similar to animated films (especially with all the "ordinary" talk that is on GTA4), it's not exactly the centerpiece of the game. It's the animators, the game designers, and the programmers that create the bulk of the rest of the game, since games are interactive, rather than the almost half-half split that you see in movies: half acting, half animating. So for the amount of work he does and for the part that he plays in the creation of the game, Hollick gets paid pretty well compared to the other people working on it. Maybe actors and programmers could broker a deal that if a game breaks a certain threshold of sales, they would start getting small percentages of the profits above threshold?

    5. Re:Keep fighting, but be realistic by rickkas7 · · Score: 5, Interesting

      The guy made $ 1,050 per day for about 95 days over 15 months to make about $ 100,000. Software developers probably made more than that in 15 months, but they had to work about 325 days. I'm feeling no sympathy.

    6. Re:Keep fighting, but be realistic by elrous0 · · Score: 5, Funny

      He had better be careful. Rockstar might just decide to kill him and get their money back.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Keep fighting, but be realistic by CastrTroy · · Score: 5, Insightful

      Back when John Carmack gained his fame, entire video games were produced by 3-4 people. It was entirely possible for the bulk of the work to be done by a single person. That is how they gained their fame. They did it all themselves. Now, with the complexity of games, it's impossible to do it all on your own. Therefore, it's impossible for somebody to claim all the credit, and impossible for anybody to become a superstar, just because they worked on a bunch of games. Also, there are no new video game guys, because the old guys are still going strong. Miyamoto, Carmack, Sid Meier, are all still producing games. GTA IV may sell a lot of copies, but it's still not a great game. I'm not sure if anybody will still be playing it 10-20 years from now. It will probably be forgotten about a week after GTA V comes out.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:Keep fighting, but be realistic by Critical+Facilities · · Score: 5, Informative
      That's it exactly!

      This guy has the nerve to complain that he was ONLY paid $100k to essentially do voice over work. Apparently, he has absolutely no frame of reference for the entertainment industry (or at least, no frame of reference that's grounded in reality). Furthermore, the comparison in the article which says:

      Had this been a television program, a film, an album, a radio show or virtually any other sort of traditional recorded performance, Mr. Hollick and the other actors in the game would have made millions by now.


      That is such crap. By that rationale, eveyone who had ever done voice-over work for documentaries, or was a guest on a radio show would be a millionaire. The problem here is that this person a) maybe didn't negotiate well at the onset of the project and b) is confusing the success of the game with his success. These games didn't succeed and become wildly popular BECAUSE of this person's voice (or simulated gait for crying out loud). Rather, this person gained popularity due to the game's success (due to the design, art work, marketing, R&D, etc etc). This just sounds like a whiney guy who can't find other work....maybe because he isn't that great as a "voice actor".

      By the way, before you flame me or mod me troll, I am a composer for TV and movies, and am fully aware of each deal I enter into. If I make a choice to negotiate a set price for a project, and that project subsequently takes off and becomes wildly successful, I have no one by myself to blame for not negotiaitng a piece of the back end and making sure I get residuals/royalties. This guy need to learm the business if he's going to progress any further.
    9. Re:Keep fighting, but be realistic by Anonymous Coward · · Score: 5, Funny

      Interesting because the games companies I've talked to say that 70% of the game is written by one lead programmer.
      Intersting because the people I've talked to say that 99% of what LingNoi says is made up on the spot
    10. Re:Keep fighting, but be realistic by KevinKnSC · · Score: 5, Insightful

      Well, the question then is whether video game voice actors are underpaid, or whether other acting professions are grossly overpaid.

  2. Keep the greed contained by YojimboJango · · Score: 5, Insightful

    You were hired to do a job and you got 100k for it. Shut up and be glad you have a job in this economy. It always pissed me off how actors say that they 'deserve' millions on millions of dollars for their 4 hours of work a day. I'd be happy to see this trend not extend into the video game industry.

  3. Oh the poor bastard by amazeofdeath · · Score: 5, Funny

    $100k? How can you expect anyone to live on that? Where's the union when you need it the most?

    --
    U+F8FF
  4. Re:100k... by Squapper · · Score: 5, Informative

    Indeed. I am a senior 3d-artist working in the game industry, and my salary for a game is nowhere near 100k

  5. How long does it take? by phorm · · Score: 5, Insightful

    How long does it take to do the work? 6 months? A Year? Two to three years?

    I'd say that for a year or less of work, 100-grand is good money. If it's more than a year, then depending on the actual work/hours involved, perhaps he should be getting more. However, a million bucks? Maybe big-name actors make this much, but that doesn't automatically entitle video-game actors to the same. Moreover, I'm not really sure how much movie voice-actors make, but that would be a closer comparison.

    Sorry bud, but that's the way the industry works. If I write a piece of software for my company which they resell to clients, all I get is my original paycheque (perhaps a bonus if they're feeling generous). Just because some other overpaid smoe is making a million buckazoids or more doesn't automatically entitle you to that type of cash any more than it does me or the various others that work their butts off for a living.

  6. In other news by Rosco+P.+Coltrane · · Score: 5, Funny

    Fat short italian plumber dresses in red and stages protest in front of Nintendo office in Rome to claim unpaid billions.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  7. Re:He's being paid what he agreed to. by QuantumPete · · Score: 5, Informative

    Voice actors are unionised. So he can't haggle for his own contract, but he has to agree to one that the industry and unions have worked out previously. If he wants percentages, he'd have to leave the union (and then be fairly unemployable) or get the union to renegotiate its contracts (which I guess is what the whole point of the article is).

    --
    QuantumPete
  8. Sour grapes by bconway · · Score: 5, Insightful

    I don't blame Rockstar. I blame our union for not having the agreements in place to protect the creative people who drive the sales of these games.

    Have you considered negotiating for yourself? That's what I do when I get a job.

    --
    Interested in open source engine management for your Subaru?
  9. Re:oh please by Anonymous Coward · · Score: 5, Informative

    Not russian, serbian. I am serbian. His accent is ok. They need to tone it down otherwise no one understand him!

  10. Boo hoo. poor little spoiled brat by sm62704 · · Score: 5, Insightful

    Although the game has made more than $600 million in sales for Rockstar Games, Hollick earns nothing beyond the original $100K he was paid.

    A hundred thousand fucking dollars for reading out loud? How long did he have to read to earn that hundred thousand dollars? Poor little baby. I work all goddamned year long for half that much. That's twice what my house is worth!

    I've never seen a hundred thousand dollars!

    How much did the programmers get? I'll bet they didn't get a hundred grand each!

    The asshole signed a contract and he was paid what he was offered. If he thinks a hundred grand isn't enough, then he shouldn't do any more video games.

    I'm sick of the God damned money worshiping greed today. Hollick can kiss my ass.

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest