The Future According To nVidia
NerdMaster writes "Last week nVidia held their Spring 2008 Editor's day, where they presented their forthcoming series of graphics processing units. While the folks at Hardware Secrets couldn't tell the details of the new chips, they posted some ideas of what nVidia is seeing as the future of computing. Basically more GPGPU usage, with the system CPU losing its importance, and the co-existence of ray-tracing and rasterization on future video cards and games. In other words, the 'can of whoop-ass' nVidia has promised to open on Intel."
That's my main influence when I purchase video cards.
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
I'm all for it.
The more competition the better.
Anyone that worries too much about the cost a good GPU adds to the price of a PC, doesn't remember much what it was like when Intel was the only serious player in the CPU market.
This kind of future, to me, spells higher bang for the buck.
The ones that work on GPUs? I'm not sure they ever even showed up for their first day of work.
Recursive: Adj. See Recursive.
GPGPU absolutely demands specialized APIs - forget D3D and OGL for it. These two don't even guarantee any floating point precision, which is no big deal for games, but deadly for GPGPU tasks.
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