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The Future According To nVidia

NerdMaster writes "Last week nVidia held their Spring 2008 Editor's day, where they presented their forthcoming series of graphics processing units. While the folks at Hardware Secrets couldn't tell the details of the new chips, they posted some ideas of what nVidia is seeing as the future of computing. Basically more GPGPU usage, with the system CPU losing its importance, and the co-existence of ray-tracing and rasterization on future video cards and games. In other words, the 'can of whoop-ass' nVidia has promised to open on Intel."

5 of 132 comments (clear)

  1. Who will have the better Linux driver support? by pembo13 · · Score: 5, Informative

    That's my main influence when I purchase video cards.

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    1. Re:Who will have the better Linux driver support? by SanityInAnarchy · · Score: 4, Informative

      Given that nVidia already makes Linux drivers, it seems to me that the only way they could spend less money on them short of not supporting Linux at all would be to open specs and source, thus getting the Linux community to write their drivers for them.

      And those drivers would actually be better. Better Linux support for less money.

      So what's the holdup?

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  2. Price / Perfomance works for me by Rog7 · · Score: 4, Informative

    I'm all for it.

    The more competition the better.

    Anyone that worries too much about the cost a good GPU adds to the price of a PC, doesn't remember much what it was like when Intel was the only serious player in the CPU market.

    This kind of future, to me, spells higher bang for the buck.

  3. Re:Really? by NMerriam · · Score: 3, Informative

    Yep, I'm sure the Intel Devs have all taken a sabbatical.


    The ones that work on GPUs? I'm not sure they ever even showed up for their first day of work.
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  4. Re:Well API isn't their department by ardor · · Score: 4, Informative

    nVidia doesn't do the APIs for their cards. Wrong.
    GPGPU absolutely demands specialized APIs - forget D3D and OGL for it. These two don't even guarantee any floating point precision, which is no big deal for games, but deadly for GPGPU tasks.
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