The Future According To nVidia
NerdMaster writes "Last week nVidia held their Spring 2008 Editor's day, where they presented their forthcoming series of graphics processing units. While the folks at Hardware Secrets couldn't tell the details of the new chips, they posted some ideas of what nVidia is seeing as the future of computing. Basically more GPGPU usage, with the system CPU losing its importance, and the co-existence of ray-tracing and rasterization on future video cards and games. In other words, the 'can of whoop-ass' nVidia has promised to open on Intel."
That's my main influence when I purchase video cards.
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
The future according to Sun or IBM.. faster CPUs. The future according to Nvidia... more GPUs .. the future according to Seagate.. exabytes and petabyes, the future according to Minute Maid.. , the future according to Blue Bonnet .. lower cholesterol, the future according to ATT "more bars in more places", the future according to ...
Another paid for article. Yawn.
I'm all for it.
The more competition the better.
Anyone that worries too much about the cost a good GPU adds to the price of a PC, doesn't remember much what it was like when Intel was the only serious player in the CPU market.
This kind of future, to me, spells higher bang for the buck.
The leading manufacturer of GPUs wants GPUs to become ever more important.
I was wondering about this...now that nVidia wants CPU to loose its importance _and_ they started to cooparate with Via on chipsets for Via CPUs (which perhaps aren't the fastest...but I've hard the latest Isaiah core is quite capable), will we see some kind of merge?
One that hath name thou can not otter
GPGPU absolutely demands specialized APIs - forget D3D and OGL for it. These two don't even guarantee any floating point precision, which is no big deal for games, but deadly for GPGPU tasks.
This sig does not contain any SCO code.
Nvidia's chief scientist, David Kirk, is really down on raytracing and particularly on dedicated raytracing hardware.
http://scarydevil.com/~peter/io/raytracing-vs-rasterization.html
However... Dr Philipp Slusallek, who demonstrated how even a really slow FPGA implementation of raytracing hardware could kick general purpose processors (whether CPU or GPGPU) butts in 2005, has been working as a "Visiting Professor" at nVidia since October 2007.
They're still playing their cards close to their chest.