Flying Lab Invites Users To Test New Content In Their Seattle Office
Pirates of the Burning Sea is soon to see a new epic mission, and creator Flying Lab would like you to come visit them to help test it out. The only requirements appear to be the ability to get to their Seattle-based studio on May 29th, June 2nd, or June 6th and already be in possession of a level 50 character. Interested players are being asked to email the usability lab and volunteer for a session.
Less than 2 weeks ago, we had an article for an upcoming patch for this game and the overwhelming consensus was "who cares?"
This seems like more of a ad than news.
People actual play this game long enough to get a level 50 character?
So who's bribing Slashdot to put this stuff on the front page?
it was calculated that from the current rates that in-game gold was sold, value of a 3 decker is around $7200 in real life.
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you would be able to find 'suckers' who would buy it. of course, that is if you could persuade your guild into letting you do that.
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I've really enjoyed the game and am still playing, I used to PvP quite a bit but the last month or two I have been predominately doing PvE stuff and finishing off mission arcs.
A few thoughts on the game... Most obviously it was released prematurely. Several critical aspects of the game such as port governorship were not in place, the RvR aspect needed a great deal of polish as well. The upcoming 1.4 patch finally gets RvR to where it should have been 6 months ago. The continued and repeated tinkering with the skill trees is another indication of these problems.
FLS's beta community cross-section was also flawed in that they played the game as FLS intended, not as how it was actually played after release. You need only look at the number of "fairness" issues after release such as econ-bombing then the Triton and then MC Tigre gank squads and so forth. The beta community failed to find critical in game balance issues, not just bugs. They had over a year to do it and such major things should have been ferretted out IMO.
Additionally the early inclusion of ships obtained by pennant (reward recieved when you defeat a ship) turnins rather than from player crafting crippled the economy early on (at least on my server). The economy was one of the major features of the game and doing this basically ripped it out for a lot of people.
Crafting is a viable XP tool but only for the "final assembler" of a societies ships. I gained probably 3 - 5 levels of XP through simply assembly and building of other high end outfittings. But only because as the sole high level trader in my society I was the logical person to do the finally assembly and hauling of the goods.