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What Makes a Programming Language Successful?

danielstoner writes "The article '13 reasons why Ruby, Python and the gang will push Java to die... of old age' makes an interesting analysis of the programming languages battling for a place in programmers' minds. What really makes a language popular? What really makes a language 'good'? What is success for a programming language? Can we say COBOL is a successful language? What about Ruby, Python, etc?"

4 of 1,119 comments (clear)

  1. Perhaps a better measurement than /. popularity by klubar · · Score: 5, Interesting

    Don't count out the "dead" languages... IBM estimates that more than 30 billion transactions occur within Cobol programs every day. By contrast, Google averages about 150 million searches each day, or about .5% of Cobol's daily workload.

    Rather than a "gee I need a cool website for my mom" choice, perhaps the number of transactions or dollar value would be a better count.

    Cobol would probably win, followed by java and the Microsoft languages (C++, C#).

  2. Re:I don't really get the Java hate around here by lkcl · · Score: 5, Interesting

    see http://norvig.com/python-lisp.html section 10

    the author looks like he is inexperienced, and unaware of the function "reduce", which was added initially as a patch to python 1.5 by an experienced lisp programmer (along with map, lambda and filter) and so his example in section 10 could be replaced with:

    from operator import add
    reduce(add, [1,2,3])

    but the point of mentioning this is that java is extremely verbose - and consequently cumbersome.

    there is a class of programming language which python 2.x, lisp, smalltalk and other extreme-OO languages fall in to, which have an incredible elegance of expression and a level of empowerment that is wayyyy beyond anything else.

    it is not possible to count python 3000 in amongst those languages with extraordinary power, because the developers - primarily guido - believe that the functional-language-based primitives (map, lambda, reduce, filter) are "unnecessary".

    i initially thought that this was a joke - it was announced on april 1st.

    unfortunately it turns out to be true. the removal of these key features is profound: the language (python 3000) is dead before it is completed. it's difficult to explain but these functional-language primitives are extraordinarily powerful, providing a kind of "zeroth dimension" of data manipulation.

    on a single line, you can do incredible data manipulation. i regularly do things like this:

    from string import strip
    for l in open("file.csv").readlines():
          l = l.strip() # take off newline especially
          l = l.split(',') # split by comma
          l = map(strip, l) # strip white space
          l = map(int, l) # convert everything to ints

    of course you could fit that all on one line but i deliberately kept it to 4 lines in order to include the comments. you could also equally do this:

        l = l.strip().split(',')
        l = map(lambda x: int(x.strip(), l)

    the flexibility is just... amazing, in python.

    the other thing about python is that it tends to be self-documenting, and also, there appears to be a tendency of coders to actually write _some_ documentation.

    that, and the fact that it is possible to walk the source code (or, more usually, the object-code) and 'read' it from inside a program, such that you can access the documentation strings and in fact the entire program...

    so things like happydoc can auto-generate you HTML documentation, by walking the code itself and collecting all the module, class and function documentation strings - just .... just... incredible!

    i regularly do things like this:

    import os
    print os.path.__doc__

    i don't bother to look up online how the function os.path works, i print its documentation string!

    you just don't get these kinds of things with java.

  3. Smalltak is a huge success and also a failure by Grapedrink · · Score: 5, Interesting

    It's hard not to turn this discussion into a war and I do believe that even from a qualitative perspective, this discussion is entirely subjective. Let me preface my comments by saying I work primarily in C#, Java, Ruby, and Python in my job, and previously was a C, C++, Fortran, and Assembly programmer. I know about a dozen more languages as well, so I feel I've at least had exposure to many languages to guage success from a developer's point of view. Generally, I think being good at a certain job/task makes a language successful. There is a corollary that one should pick the best tool for the job, not because it's the "best" language. C++ is successful because it was very fast at the time, had a lot of features people wanted, and was relatively easy to learn. Would I do a web page in C++ these days? Probably not.

    If I had to pick a language to discuss and deem successful, it would be either Smalltalk or Lisp. Some people find either of those esoteric or "weird," but I rather enjoy writing code in both. Interestingly enough, in many respects neither language is particular successful in a commercial sense, but very much so for most implementations.

    I'll stick to Smalltalk because it's a good example for this discussion. It's a case where popularity in my mind is not equal to success. Smalltalk works because it is simple (there are really only 6 keywords or so and not even really keywords at that) and is designed impeccably. If success is related to imitation and admiration, then Smalltalk is up there. Of course in itself, the language is derivative, but it's well-known enough to claim/steal credit for one of the best implementations of existing ideas. I have to laugh at other languages, especially Ruby, Python, C#, and Java as they are adding language features or libraries that emulate things that have existed in Smalltalk for 20+ years. That's rather laughable, but also an indicator of success.

    As the Smalltalk saying goes, "Files? How quaint." The language just proves you can design something successful by simplifying and focusing on enabling people to design and use their brains. I feel like I can focus on code rather than language constraints. Smalltalk coding is like teaching them to farm rather than giving them food. There are obvious merits to both approaches. The fact that the language is still around 20+ years later and gaining momentum speaks volumes.

    I think what makes it unsuccessful is that a lot of people have no idea it exists in the first place and how it really works. They might look at it and say, "yeah that looks something like Ruby, so what's the point." Usually I find it's lack of understanding of not only Smalltalk, but the fact that the development environment in many ways is the language. Most Smalltalk implementations simply don't have the problems in file-based languages like disorganized code, "too many classes," etc. So many of the plights in other languages don't happen in Smalltalk because of the design and that to me is success, regardless of the number of commercial installations.

    Another issues that has halted the language's success in commercial spaces has been ugly UI. Until recently, most implementations have looked awful. Squeak used to look like a child's toy without customizations (still does to some degree, but there's 100s of customized images floating around the internet now). Visual Works looks like an ugly ms-app sometimes, but is a huge leap over the past. Gemstone Smalltalk has no real UI (but can use Squeak). The list goes on, but the point is that even in dev environments, eye candy has a big influence.

    It gets even weirder when you look at Smalltalk and languages from the perspective of supporting products. Databases are probably the biggest, and Smalltalk can work with just about everything, but the simple support for the RDBMS is pitiful compared to most popular languages. Especially in recent years, a lot of that has to do with the Smalltalk view. In the Smalltalk world, it seems stupid not to use an object database at this poin

  4. Re:Off the top of my head? by naasking · · Score: 5, Interesting

    Killer apps are overrated. Ruby is an expressive language, period. Studies have shown that software developers can only write a few lines of correct code per day. Making those lines count for as much as possible is important from a correctness, and a maintainability perspective.

    Furthermore, application complexity increases non-linearly with lines of code. The fewer the lines of code, the more maintainable and understandable the program.

    This is one reason why C is a poor choice of application language, because it requires verbose solutions, and why OCaml is a better choice.

    So the winning factor of Ruby over Java is its expressiveness. The big downside is the loss of static typing, and the subsequent loss of certain pre-runtime guarantees. If we could have both, we'd have a real killer language.