Next Prince of Persia Game Promises Fresh Start
Next Gen recently had a chance to sit down with Ubisoft and discuss the next addition to the Prince of Persia franchise. The team is excited that this isn't just another tired rehash of the same characters and setting, however, promising a new prince and open world adventuring on top of the already rich world of the previous games. "'We had a whole story with the previous trilogy, and Prince of Persia is a general universe where several different stories can unfold,' [creative director Jean-Christophe] explains. 'We're starting afresh, in the same universe, and we wanted to bring something new while keeping what worked before. We introduce a new Prince, who won't start as a prince, more a drifter and adventurer, lost in the desert. He'll be confronted by a lot of fantasy settings, as opposed to Assassin's Creed, which was more realistic. Here he will come to a land and be engulfed in the conflict between two ancient gods, in this very specific region of Persia. It's based on an old Persian religion, Zoroastrianism, and the battle between light and darkness.'"
For those of you who actually don't know, adding megahit when running the original game from the command line activated the cheats.
This didn't work with the Amiga version which I played as a kid, plus there was this weird potion room that wasn't on the PC version.
The game was rock hard without the cheats (or possibly bad skills), mostly because there was a tight time limit of 1 hour in which to beat the game.
the first of the series was "Prince of Persia" published in 1989 by Jordan Mechner.
Sands of Time was a next generation title based on the original game.
They're using their grammar skills there.