Dungeons and Dragons Online Module 7 Rears its Head
Massively has some great coverage of DDO's new Module 7 that is making its debut today. In addition to the breakout news, Massively has a great summary of coverage leading up to the event. Let's just hope they didn't forget the dragons this time.
Ugh, a page that has 20 links to the various articles, most of them short one paragraph blurbs about it. And we get to read them in a tiny column smushed between two sides of ads? I was going to read it, but no thanks.
Main page needs to have most of the info, not just a bunch of links that say "here are things we said before, we're lazy and don't want to type".
Interestingly, D&D4th edition is coming out in what, a week?
This is a radical departure from the previous iterations of the PnP game, making it much more CRPG-like. Not worse, just significantly different. So will the online game be running the PnP rules, while the PnP game is running MMO-style rules?
-Styopa
It's the first to add a character class, I guess. Previous mods added new content, new features, new hooks, but this is the first to feature an entirely new class.
Dare to Hope. Prepare to be Disappointed.
As a matter of fact, this isn't the first time that has happened. Back in the early 80s, TSR (then-makers of D&D) had a brain-storming session to determine where the game should go. They concluded that they had tons of dungeons but not much by way of dragons. So somebody got the kooky idea that dragons could be the focal point of a world, and there would be annoying klepto midgets, loopy mad scientists, exploding humanoid dragons, knights that rode dragons instead of horses, and the gods would suck and then die. The Dragonlance world resulted.
Frankly put, the Kender and Tinker Gnomes were an awful addition to playable races - they make great non-player characters, but the genre was already riddled with an over-capacity of socially inept players; why egg them on? Dragonlance ruined gnomes in D&D, ultimately leading to their exclusion from playable races in 4th edition. Hopefully, their new role as "monsters" will remove the notion of "all gnomes are tinker gnomes" and we can see them returned in 5th edition.
Use my userscript to add story images to Slashdot. There's no going back.
Apparently there's a game called DnD Online that is an MMORPG or something and their new module is called Module 7. It adds a monk class and some other crap that is linked to from the page o' links that TFA resembles. I didn't even know there was a DnD Online. I'm still playing Neverwinter Nights 2 multiplayer with my wife and friends (you can find it and the expansion at Target in the clearance aisle for five to ten bucks). I think I'll stick with NWN2 until a game comes out based on the 4e rules, frankly. They seem to be a little more compatible with CRPGs anyway.
I rolled a 42.
"In case of emergency, break glass. Scream. Bleed to death."