Dark Void Gameplay Impressions
Kotaku has a great writeup on some of their gamplay impressions from the new game, Dark Void. "Dark Void is basically Crimson Skies with on-foot combat. That may be overgeneralizing things, but Ed Fries co-founder at Airtight Games and former Microsoft Game Studios guy essentially pitched the game as such at Capcom's Captivate 08 event as the type of game that the team wanted to make. With a mechanic the studio is referring to as "vertical cover combat," Dark Void looks to distinguish itself from the 3D action game crowd by way of Crimson Skies know-how and a sci-fi mythology that pits man against alien invader, selectively borrowing from classic science fiction properties in intelligent places."
Hmm, on the ground, firing upwards, fighting aliens, and you take cover. This sounds familiar. Perhaps they should call it "Space Invaders 3D".
One of the last great flight-sim games of our time. The true way to play Crimson Skies was the PC version with a Sidewinder Force-Feedback Pro. The game was marvelous and wonderful in all the ways that it is possible to be. The XBox version was surprisingly good.
I'll be looking forward to this game if it is in any way similar to Crimson Skies. I haven't heard of this title before.