iPhone's Game Potential As a Threat to Java Phone Games
Ian Lamont writes "In the runup to Apple's WWDC 2008, Chris Tompkins thinks that the iPhone's gaming potential 'might finally put the lackluster Java-based cell phone gaming market to death.' He cites the iPhone's use of Core Animation adapted for ARM processors, which he says allows for the advanced effects of OS X and now OpenGL-accelerated 3D games, as well as the importance of an on-demand store and Internet connection. Tompkins says that while certain genres lend themselves to the iPhone's touch controls, such as real-time strategy games (think StarCraft) the lack of physical controls will force developers to creatively approach the multitouch and accelerometer on the iPhone. His advice to Apple — make a compelling overture to independent game designers, and treat them like rock stars. Tompkins, incidentally, is one of several people who have recently pointed to Apple's mobile gaming potential."
Yeah well, when they came out with their first version of their iPod music player, it was expensive, bulky, and claimed only a small percentage of the market. Wait a few years and you'll have iPhone Mini/Nanos replacing your Nokia and Sony Ericssons. When the iPod was initially released, one could argue the Mp3 player market was already saturated with no clear winner. One could argue the cell phone market today is pretty similar.
The newer ipods have their firmware encrypted so you cant even put rockbox on them. Open platform? Yeah right. Too bad as well, I love rockbox and all the extras it allows. I don't know why apple cares that much.
The phone market might be full, but the phone gaming market sucks terribly. There is a lot of opportunity for someone to come in and do it right (unlike, say the Nokia N-Gage).
Look at it this way: the smartphone gaming market is pretty much empty.
Gabe Newell of Valve Software (Makers of the Half-Life series, Portal, Counter-Strike, etc.) has said in an interview that they have spoken to Apple several times about getting their games on the Mac platform. Apparently, each time they're approached by Apple, Valve tells Apple what they'd like Apple to do, and each time Apple doesn't do it. Apple wouldn't say no to having games developed for the Mac or iPhone, but I just can't see them trying to cater to game developers. They've never done it before, despite ample opportunity.