Player-vs-Player Systems Examined
Brendan Drain over at Massively has an in-depth look at PvP systems in general, using a comparison of two very different games in an attempt to find the ideal. EVE and Age of Conan are two very different games, yet each has their pros and cons to PvP. Is there a perfect middle ground to be had? "EVE Online and Age of Conan are both heavily PvP-oriented MMOs and while they take vastly different approaches to PvP, both approaches are successful in their own way. The high-consequence PvP in EVE leads to infrequent but meaningful conflicts with adrenaline pumping and guns blazing. In contrast, PvP in Conan is a fast-paced fantasy deathmatch where it's as fun to have your head chopped off as to burn someone alive. Where EVE Online would have me biting my nails nervously when attacked, Age of Conan has me laughing as a maniac smashes my head in with two clubs."
any game which incorporates level advancement, gear advancement, or delegates specific abilities to specific classes will always be fundamentally flawed when it comes to pvp.
differences in level and gear will almost always be the determining factor in the outcome of a pvp encounter, and certain abilities will always be more powerful than others. Since they will be limited to one class or a subset of classes you will always have one class which is "overpowered".
the only balanced pvp is accomplished through FPS games where everyone has the same abilities, stats, and the ability to equip any weapon in the game.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
Hands down, UO had the best PVP. No modern mmo has yet to top it. The consequence of death - lose everything on your person. EVERYTHING. Its only when you have true consequences like that that people start taking PVP seriously. Its the only game where you can be hunted by two guys as you run through the woods and your heart is RACING in real life because you desperately don't want to die.
Everyone in that game had a macro for hide, you would spam it as you fled from a battle. Or better yet if you had UO extreme you had your emergency recall button, to make fast getaways before you were slaughtered. I have dozens of great stories in UO of back and forth PVP fighting, murdering, stealing houses and actually having an impact on other players. Its lame as shit when my friends play WoW and try to impress me with their PVP stories, none of which are interesting in the least bit, none of which have any lasting repercussions, and none of which hold the attention of the listener, unless you happen to play WoW. I'd tell my non- gamer friends some of my exploits in UO and they'd always get a good laugh out of it. All I ever get out of hearing WoW stories is total boredom, sometimes to the point that I can't help but mock them for being so into something so dreadfully unexciting.
Who can forget shit like running into someone between towns, paralyzing them, surrounding them with walls, and casting an elemental inside the death-box you created. Or going into the mining area where the RPers hang out, working on their blacksmithing. Casting an energy field on the exit of the mines and telling a group of 9 of them that you're going to murder them all. Watching as they scramble to exit the mine, only to see it sealed off as you go to town on them. For good measure you kill their pack animals too. Having huge battles in front of rival guild houses, the moment a guy drops everyone swarming the corpse and completely looting it of all its items. Taking down a guy with a tame White Wyrm walking around outside town, thinking he's hot shit. As the Wyrm is slowly killed he pleads with his attackers to stop and constantly spams "a follow" to get the creature into town and safety. Watching him whine and put up a fight out of anger for losing his prized possession, only to be cut down. And finally, kicking someone's ass so bad, making him lose such good items/so many reagents that the guy in his vitriol follows you around as a ghost just spamming your screen with lines and lines of OoooOoOOOOooo because he has no other recourse. Or even better, up and quitting the game because his loss was so devastating.
That's real PVP.
Even nostalgia isn't what it used to be, eh? ;)
;)
Or in this case, are you sure you've played the same UO I've played?
You know, the one with exactly zero quests (the escort quests, dumb and boring as they were, got added later) and not much more to do than run around trying to get some species extinct? That is, if you got past the gangs of gankers camping the town exits for newbies to kill?
The one where you could max your strength by just dropping and picking a fucking coin all night? Or others by just assigning that skill to every single key on the keyboard? Where one skill (magic) did more than all other skills combined, so everyone maxed that one with a macro before going and doing anything else? And where by comparison, another skill (tinkering) was useless for anything other than trapping chests and leaving them around, hoping that some newbie would open them? Great balance there, eh?
The one where crafting was as freaking useless as to only be able to produce coloured versions of the bog-standard items that cost cents at any vendor? While any humanoid around the map dropped better ones and magical ones?
Yeah, that's got to be some great adventure/RPG. Misses all the idea of either adventure or RPG, any way you define RPG. It didn't have either the story of Japanese (and recently Bioware) CRPGs, nor the character advancement of traditional US RPGs, so I guess it must be great.
Or remember how the world got full of houses everywhere, including with a tree poking through the roof, filling every single bloody space, including where the game still pretended was some virgin-ish wood or mountain top? So you'd have wolves and ogres spawning and edging their way between houses, pretending that's their habitat? Yeah, very immersive world that.
Quality of the player base? You mean, how half of them were clones of the same ganker in a death shroud with the same a polearm and the same magic spells? Or how they camped the mines for anyone foolish enough to get encumbered with ore, so they can gank them right next to the town? Yeah, that was some inovative roleplaying there.
Remember the about a quarter of the population who even bought disposable accounts to scam and grief, and had whole website rings dedicated to sharing tips on how to drive a newbie off the game? Amazing idea to RP someone who can magically steal your items through walls, or who can abuse a bug to take your items in a trade without giving anything, by just dragging yours in a container before aborting the trade.
And grinding to achieve the biggest castle and the most status-symbol items, now that's _totally_ unlike the grind to the top of kids these days in WoW
Heh.
A polar bear is a cartesian bear after a coordinate transform.
And that's what makes the pvp great: it take real-life skill to figure out what ship fits work best. And that has nothing to do with time spent in game. You can be in the game for 3-4 weeks and have a very nice pvp rig capable of taking on players 3, 4 years old (as long as the ships themselves are comparable). I've seen some really clever fits from newbies. And I've seen some crap fits from older players.
Once you have the ship fitted out for its intended role, then it comes down to player skill. The tactics you use in a fight make up the other 30% of the chances of success in pvp.
The best part about pvp in eve, though, is the finality of it. If you get a ship blown up, that's it, it's gone. Some of the mods might survive, but for the most part it's over. It makes for a very exciting time.
-B
Ash and Hickory, straight-grained and true, make excellent bludgeons, dandy for the cudgeling of vegetarians.
That's PvP alright. It's also why I don't play UO or similar games- I have a life, and so can't compete with a bunch of 14-year-old, 12+ hour-a-day playtime gankers and spawn campers who enjoy ruining the experience for others simple to prove how l33t they are. I get it, you're better than me at the game. That's nice, but I'm not going to play a game where I have to be the hardest of hardcore to even be allowed to join.
People like you are *why* WoW has 10 million+ subscribers and none of the MMOs catering to the hardcore PvP crowd have gone anywhere at all. (Ok, EVE seems to be doing fairly well)
"Seven Deadly Sins? I thought it was a to-do list!"
I think that the disparity between PVP in different MMOs cannot be more different between Eve Online and World of Warcraft, actually. Age of Conan isn't that different but it's not quite as different. Plus, half the content is not even there yet.
In World of Warcraft, PVP is common on PVP servers, but it doesn't have any downside other than lost time. If you die 4 times because someone is being an asshole to you, then that's it, you lose the 20 minutes it takes to corpse run a couple times, and then you go on your way. Occasionally, your death might be to a mob, and then you have a 10% damage bill, so maybe a gold or three, no big deal usually for your level. Or, if you join a PVE server, you can opt out of PVP entirely, and never fight a single other player. You also have the option of fighting in the cross realm PVP areas, but you have to horde to win anything really. It's pretty unbalanced most of the time, with known requirements for what makes a good PVP team. In the end: Massive amounts of time and practice.
In Eve Online, PVP is inherent to the game. You can carebear in empire, and avoid the fringes of society, but occasionally a good marketing deal or a mission might take you into at least low sec. Even if you're flying an interceptor with warp and inertial stabs, you can be grabbed by a broadsword getting sensor boosted and infinite warp scrambling. Hell, those things can grab pods with enough people boosting them. And then everything you had on you, gone. You make a mistake in empire and grab a can you shouldn't have, someone aggros you, and you're gone. You join someone's gang to a mission, they have a war target after them, you're gone. You get deceived by someone, suck it up and deal princess.
Life in general in WoW is pretty mild on the low end. But Eve is all around brutal to people. Even if you play it safe 100% of the time, there are chances for something going horribly wrong. Plus, the one-universe view of Eve, and the TIME it takes to make a good character... If you have someone who wants to grief you hard, you cannot start over easily in Eve. You have to sacrifice a LOT if someone has it out for you. In WoW, you switch servers, make a new character, in a month you're running around at a high level doing the same things over again.
WoW is like going to any corporate theme park, their goal is to make you have fun, and even if you're upset by something, you waste some time, and you get your money back in the end. Eve Online is like going to downtown in a major city, and if you happen to get mugged, then you better not be carrying much money. Oh yeah, and the cops don't care if they didn't see it happen. And there are some areas you should just avoid entirely.
I've lived in 0.0 for a year at a time in Eve and have a Kara keyed Wow character, so I've been around. But this factional warfare thing that Eve is doing? Yeah, the low sec piracy is going to get worse and worse because of it. Should be fun. That is, if you don't mind the occasional loss of a couple months of work.
Gonzo Granzeau
"Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
Farming and level grinding is considered similar to foreplay for a lot of powergamers. A boring and tedious process you're forced to endure before you get to the good stuff.
Actually, come to think of it, there's a LOT of similarities between their views of foreplay and sub-uber game levels. Both take time, both are tedious, afterwards you get a short period of lots of fun followed by disappointment, and both can be bypassed if you've got enough cash and a willingness to deal with shady businessmen...
I don't suffer from insanity, I enjoy every minute of it!