Deconstructing Game Review Structure
Recently there has been a lot of division on the topic of game review structure. Kotaku has an interesting summary of recent commentary, including a piece by GameSetWatch's Simon Parkin and the Taipei Gamer blog. "Except, of course, video games don't work in the same way as toasters or digital cameras. Sure, they have mathematical elements and measurable mechanics and it's possible to compare the number of polygons between this one and that and spin out ten thousand graphs detailing how two specimens compare. But, unlike with the Canon EOS400D, I would have no idea at the end of those 25 pages which game was better or where they would sit on the 'true' scale of quality."
And that's why such a comparison would be pointless.
More importantly, I have to know how a reviewer really rated other games that I like. As the article points out, some metrics are easily measurable. Others are not. If I read a review of a RTS from a person that hates the genre, they're low review might be meaningless. Alternately, if they love the game, it might be an indication that the game reviewed is so good I can't pass it up. Or that the reviewer got a bunch of swag for reviewing the game.
"It is a miracle that curiosity survives formal education." -Albert Einstein
I've seen a lot of games get low scores just based on one aspect of the game. Possibly some aspect that the gamer doesn't even care about. I've seen a ratings breakdown like Controls=95% , Replay Value = 95%, Enjoyment=95%, Graphics=85%. And then the final rating ends up being around 85%. In some ways that makes sense. If the control is really bad, it's going to affect everything about the game. If the graphics aren't quite as good as they could be, then most of the time, it doesn't affect the game too badly.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
How is a game all that quantifiable?
I'm sick of seeing perfect 10 after perfect 10 review. Not only do I know these are absolutely worthless in regards to objectivity, but very few reviews explain what gameplay is like on a very specific scale.
A good description allows me to decide how much I might enjoy that game. After all, we all enjoy different things.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
The problem is that the parameters of your objective analysis are subjectively chosen. At least in the Mario Kart example, the number of people who bought Mario Kart that care about hundredth-of-a-second times in direct online competition is vanishingly small in comparison to the number of people who like to just get online and drive around and have some fun. For that kind of competition there is the world-wide time trial rankings, but "serious" online competition ability just isn't even on the radar screen of people who get online to throw colored shells at other people. It's fun, it isn't serious, no one cares that my Mario Kart ranking is pathetic, and I can crush the hopes and dreams of people with the mighty blue shell because I'm so bad I get it very often. I've never owned any Gran Turismo game, because it would just sit on my shelf forever. Its infinite complexity, customizability, and realism wasted on someone that just doesn't give a crap.
The defining characteristic in the accuracy of a review is point of view intersection between the reviewer and the reader. That's it. That's all that matters. Take the time to know your reviewer and you will never go wrong. I read just about every review I can find for every game I have, and I write lots of reviews (unpublished save for 1 or 2 at gamefaqs) as a writing exercise and because I'm an opinionated SOB (one of these days I'll get around to starting my own review site, or try to get some part time work at an established one). Lots of times I have to wonder whether I am playing the same game as some of these people. I'm sure I am, but it really boils down to the fact that people look for different things in games, and everyone has their red lines, and they're all different to one degree or another.
Not so! It's very tempting to be dismissive of MK Wii because you have been blue shelled out of first so often. But Mario Kart operates on exactly the same principle that all luck moderated games do - they're very accessible, precisely because a new player always has a chance to beat a pro in a single race. In the long run however, every player has the exact same chance of mishap as every other player, and so as the number of games played gets closer to infinity, the relative skill of each player get easier and easier to measure. This is how tournament players will be picked when the game hopefully gets picked up by the pro circuit.
I know that sounds strange, but some of the worlds best games have operated same principle since games began. Check out how many players are regulars at the World Series of Poker, then sit down and play one hand against any regular player :).
"But anyone can see that Final Fantasy whatever is a better game than Super Barbie Movie License Cash-In 93 on the Game Boy. The huge, huge difference makes it plain."
Ahh, I used to think like you. The difference to you and me seems obvious, but will seem less and less obvious the more gamers you meet, and the less notice you take of reviews. Ask 10 5-year old girls to rate each game after half an hours play, and I guarantee that Barbie Horse Adventures will come up trumps.
Obviously, 5-year old girls often don't know much about games, so you could argue they're doing the review using the wrong principles and values. But actually the game is designed for 5-year old girls to enjoy, so I could just as easily say that you're the one writing the 'wrong' review.
"If you want a vision of the future, Winston, imagine a boot stamping on a human face forever." - George Orwell, 1984