A History of Copy Protection
GamerGirll1138 writes to tell us Next-gen has an amusing walk down memory lane with their history of copy protection. There have been some crazy schemes over the years to ensure that you paid for your software, everything from super-secret decoder rings to ridiculous document checks. "With bandwidth expanding and more and more games publishers exploring digital distribution, there's little doubt that we're entering a new phase in the history of copy protection and those who would defeat it. What's more, the demand for games as a chosen form of entertainment has never been higher. All this considered, it's impossible to believe that the cat-and-mouse game of piracy and copy protection will not reach new levels of intensity, with new technologies deployed on each side, and that some of them will surely create new hurdles for even those who simply wish to purchase and play the newest games. Ah, for the heady days of the code wheel."
Assuming you don't live in Canada, would that make Canada international or intranational to your locality? It's a tough question, I agree.
I realise that over in the States you think you own the world, but some of us have this archaic notion of national borders. Strange, I know
I didn't realize calling Canada carried "international calling" surcharges.
Do you live in Canada? No? Then why would "international calling" surcharges surprise you?
After reading that sentence I quoted, I realized you are an idiot and you probably could have fixed the problem without having to make a single call to tech support.
I'm not a nerd. Nerds are smart.
Using the cracked version and keeping the money would be a better compromise.
An SQL query goes to a bar, walks up to a table and asks, "Mind if I join you?"