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Explaining the Dearth of Console MMOGs

spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."

3 of 123 comments (clear)

  1. Re:Dearth? by Fex303 · · Score: 4, Informative
    Let me introduce you to the dictionary, a new invention that lets you find out the meaning of words.

    In future you may be able to use such a device all by yourself without posting inane comments on /.

  2. Re:No Keyboard by oahazmatt · · Score: 3, Informative

    Actually, the Logitech ProBoard was sold for about $20 and was fully compliant for the PS2 and Final Fantasy XI. I've recently discovered it works on both the X-Box 360 and the Wii.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  3. Re:No Keyboard by tacroy · · Score: 3, Informative

    Both xbox and ps3 can use a keyboard, and the xbox has a "chatpad" which dock into the normal controller and works incredibly well. Also, the bulk of chat would most likely be audio, something consoles have working quite well.