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Explaining the Dearth of Console MMOGs

spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."

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  1. Re:No Keyboard by fitten · · Score: 5, Insightful

    Because chatting via typing is difficult when you don't have a keyboard. The other option is to use voice communication and it's hard enough dealing with text chat much less several dozen people all talking at once... seriously, could you imagine Barrens chat if it were voice? or the chat inside Ironforge? How about all the gold/isk sellers spamming voice chat? Many people use most MMOs as a fancy graphical chatroom. When you can't chat... well, there you go.

    Voice works great for guilds/corps/groups/raids but that is selective admission into the channel(s) already.

    And then you get into needing lots of buttons for game play. You need how many for your spell icons in WoW? How about adding attack and all the other commands as well? (crafting/harvesting/etc).

    There just aren't enough buttons on a gamepad for them all, and if you did have them, it'd turn into a keyboard of some kind (maybe a chorded one).