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The Truth About Last Year's Xbox 360 Recall

chrplace forwards an article in which Gartner's Brian Lewis offers his perspective on what led to last year's Xbox 360 recall. Lewis says it happened because Microsoft wanted to avoid an ASIC vendor. "Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process, and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained. But in the end, by going cheap — hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall. To fix the problem, Microsoft went back to an unnamed ASIC vendor based in the United States and redesigned the chip, Lewis added. (Based on a previous report, the ASIC vendor is most likely the former ATI Technologies, now part of AMD.)"

2 of 255 comments (clear)

  1. Re:More info please by Ucklak · · Score: 0, Troll

    You fed the troll.
    You're supposed to trip trap across the bridge or TRAMP TRAMP and butt the troll over.

    --
    if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
  2. Re:Ooooh, factsies by TheNetAvenger · · Score: 0, Troll

    The optical drive speed dropped 14% from 42 Mbit (PS2 4X DVD) to 36 Mbit (PS3 1x BD), but the system gained a harddrive for caching. Sorry, it's not "significantly slower".

    Ya that is so cool of them to make a kludge for their design error, so it only affect 90% of the games, hoping the caching will do it part for the 10% designed to deal with it.

    >>in addition the 'cell' processor that 'didn't need' a GPU
    Are you a fucking retard?


    Why are you looking for a date in your league?

    Here are a couple links, since Google might be too hard for you. Next time just google it yourself, especialy before you post and make yourself look like an ass by being an ass.

    The Sony CELL/PS3 plans were all around the web, no GPU needed, etc. It is mentioned in virtually every technical article from before the PS3, during its development, and even is noted when Sony gave up on PS3's CELL doing graphical rendering and called in NVidia late in the game.

    The GPU in the PS3 (RSX) is actually slower than a vanilla off the shelf NVidia 7800 GPU, as it doesnt have the 7800 full bandwidth, and performance is between a 7600 GPU and a 7800 GPU.

    But this is better than Sony sticking with trying to cut corners and suck marginal GPU performance out of the CELL as they planned all along.

    http://www.xbox360fanboy.com/2007/01/11/gates-ps3-will-never-have-graphics-advantage/

    http://arstechnica.com/articles/paedia/cpu/playstation3.ars