Spore System Specs Released, Creature Creator Coming Soon
Will Wright's long-awaited game, Spore, seems to be nearing completion, with a release slated for September. In anticipation of this release, EA has outlined the system requirements and will still be releasing their Creature Creator demo for experimentation on June 17th.
pixel shader 2.0 == directX 9 == 128MB video cards from 2003 :)
I suppose this is due to the long development. Hopefully the creative gameplay will overcome the lack of shiny and high res texture graphics.
I built a machine 6 months ago for about $400 that should work acceptably, according to these specs -- a $100 asus mobo, $100 for an old geforce 7600, $50 for the cheapest AMD dual-core proc, and $50 for 2 gig of ram.
Glad to see they took the time to make sure Spore will run on low end PCs.
Not mentioned in the article or summary is the much more interesting news that the Sporepedia is live. Go check out some of the creatures that the Maxis team has created. Some of them are quite different from those I've seen in previous media.
They apparently caved to the public outcry (EA listening to its customers? No wai!!) and have scaled back their copy-protection scheme. Now it will require verification when you first install the game as well as anytime you use it to retrieve online content (creatures, patches, etc.).
So what it sounds like is, if you upgrade your PC, the only way you can lay your paws on your software that you purchased from EA is if you also pay "protection" money to them. And then only for two years. Swell, huh?
My laptop doesn't have an optical drive, you insensitive clod!
And no, I'm not joking: I install software by pulling the optical drive out of my girlfriend's desktop and hooking an IDE->USB converter to it, but there's no way in Hell I'm going to do that on a regular basis!
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
The creature data is encoded as binary in the alpha channel of the PNG. 2KB of compressed data. Simple but effective.
Assuming it's the same securom restriction as mass effect (and previously bioshock) - which it's been said it will be - you'll get 3 install activation 'credits', which must be done online. Uninstalling/reinstalling on the same computer and the same copy of windows will re-use the activation already made, as of course will having your activation checked when you retrieve more creatures.
Reinstalling windows on your pc, or upgrading hardware will then cost you another of your three activations.
Once you've hit the limit, you'll need to phone EA tech support - a premium rate phone call in my country - and request permission to install your game, most likely then having to provide proof of purchase. Permission is granted on a case-by-case basis, and not guaranteed.
They caved only insomuch as providing a more restrictive limitation than bioshock, rather than a more restrictive limit than bioshock plus constant 10 day online activation.
It's not a purchase. It's a rental. I for one have cancelled my pre-order.
Remember kids, it's all fun and games until someone commits wholesale galactic genocide.