Real Racing In the Virtual World
zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
Comment removed based on user account deletion
You can't really call it a race when the gamer sees and reacts to the real drivers, but the real drivers don't see or react to the gamers, can you?
The virtual world racers have no such risks.
Engineering is the art of compromise.
As a fairly new but hardcore motor racing simulation fanatic (F1 challenge, rFactor, GTR2, GPL) this article is just a load of hogwash. First, simply pumping the GPS data from real racecars into an online track is useless. Why?
Because you cannot replicate exactly
1) the track itself, the bumps, kerbs, asphalt, track layout
2) track conditions at the time the gps data for the "real" racers cars, ambient temp, track temp, rubber laid down by previous sessions, debris etc.
3) car setup (good luck getting real time telemtry of all the parameters of the car from the real F1 teams), this would reveal too much information to competitors
These 3 factors combine to change grip and ultimately laptimes.
As anyone who has raced competitively online will tell you - lap times in the virtual world is incomparable to real world runs with the same cars, same track. As a small example, some of the best line sim race drivers in the world are doing = 1.17 laptimes on the '02 version of silverstone in F1C. While the fastest lap in the real world was a 1:18.9.
Almost 2s difference. Which is huge. This is one example of many. The only way this situation can be rectified is by making a hyper realisitc simulation that has never been seen before or, start fudging grip, engine power and other statistics. Which by the way the article says it won't do because "it defeats the point". Yeah right.
Comment removed based on user account deletion
The ghost person also doesn't know you are next to them, so they won't try tactics that slow other racers down in real life. Of course the AI could do it, but then its not real, and it would also affect where the ghost racer is . . . then the GPS would be off. Wee.