The Red Team Wins
Voltageaav writes "Recent studies indicate that in both First Person Shooters and even athletic competitions, wearing red gives you an advantage. It's speculated that this distracts the other team slightly due to the psychological aspect of people turning red when angry." Of course the Blue Team loses — as evidence I submit the history of the Detroit Lions.
Especially if you're playing on Goldrush (last graph is wins per team per map
Yeah, the only case I can think of where the guy wearing red always wins in bullfighting, and that's kind of rigged.
As an aside, people also turn red when they are embarrassed or drunk, so wouldn't the psychological effect cancel itself out?
I'm in a corp in Eve Online, a heavy player v player orientated spaceship game.
With Eve, a hostile ship that is attacking you is displayed on screen, and also on the overview as a flashing red bar - the flashing red showing that the enemy ship has you targeted and is activating modules upon you with hostile intent.
One of the first things we do with newcomers to our corp/Eve is tell them to change the overview colour of a hostile ship from a flashing red to a solid green.
The change has had noticable effect. Before people would see the red and get an adrenaline boost, often resulting in them freezing for long enough to lose the battle. When seeing a solid green stating a metaphorical 'go go go!' as opposed to a red screaming 'Danger!' the newcomers perform better and freeze less often.
...if you are my opponent in Day Of Defeat (I'll keep the camo) ;-)
C - the footgun of programming languages
I think the idea is that red cars get in more accidents or something. It's either the personality of people who buy red cars or that red distracts other drivers and subconsciously causes them to hit red cars. I tend to think it's the latter because I've owned a red car (that I bought used for a great deal - color wasn't important to me) for close to four years now and I don't regularly have to swerve to avoid getting hit by people who are distracted by my fire engine red car.
Its = possessive. It's = "it is"
They should try switching the perceived colours of multiplayer teams and observe the result. For example, some games always show the enemy as red and friendlies as blue. Reversing this might have a noticeable effect on the game play and consequently lead the way to isolating the effect of team colour on our behaviour.
prepare the survey weasels.
I have heard from more than one patrol officer that they will likely see a speeding red car more often than a speeding car of any other color.
So while your insurance company won't fault you for getting red, your chances of getting a ticket increases. And, with more tickets, your insurance rate goes up.
There might be statistics out there to back me up, or not.
-David