The Red Team Wins
Voltageaav writes "Recent studies indicate that in both First Person Shooters and even athletic competitions, wearing red gives you an advantage. It's speculated that this distracts the other team slightly due to the psychological aspect of people turning red when angry." Of course the Blue Team loses — as evidence I submit the history of the Detroit Lions.
Especially if you're playing on Goldrush (last graph is wins per team per map
I'm in a corp in Eve Online, a heavy player v player orientated spaceship game.
With Eve, a hostile ship that is attacking you is displayed on screen, and also on the overview as a flashing red bar - the flashing red showing that the enemy ship has you targeted and is activating modules upon you with hostile intent.
One of the first things we do with newcomers to our corp/Eve is tell them to change the overview colour of a hostile ship from a flashing red to a solid green.
The change has had noticable effect. Before people would see the red and get an adrenaline boost, often resulting in them freezing for long enough to lose the battle. When seeing a solid green stating a metaphorical 'go go go!' as opposed to a red screaming 'Danger!' the newcomers perform better and freeze less often.
...if you are my opponent in Day Of Defeat (I'll keep the camo) ;-)
C - the footgun of programming languages
They should try switching the perceived colours of multiplayer teams and observe the result. For example, some games always show the enemy as red and friendlies as blue. Reversing this might have a noticeable effect on the game play and consequently lead the way to isolating the effect of team colour on our behaviour.
prepare the survey weasels.