42 of the Best Commercial Linux Games
LinuxLinks writes "It is true to say that the number of commercial games released for Linux each year remains small compared to other platforms. Nevertheless, we faced lots of difficult choices compiling a list of 42 of the best commercial Linux games. The selection we have finally chosen covers a wide range of different game genres, so hopefully there will be something here that will interest all."
I didn't know EVE Online had a native client. Hm.
IAALS.
Funny, I actually got SMAC to work on a reasonably new setup; the updater blew up (I had to patch the game manually by extracting the update and patching the files individually with xdelta), fullscreen mode doesn't work (weird video mode), and apparently I'd need to disable compositing to make it not crash when the actual game play begins, which I'm too lazy to do...
We needs a new build or at least a competent clone! SMAC rules!
But enough are willing to pay to make PC gaming a billion dollar industry.
The developer for Linux begins with the handicap of a 0.68% market share -- in a world where Vista has 15%, OSX on the Mac and the iPhone 8%.
Operating System Market Share
When your potential market is already microscopic, you can't afford to lose a significant percentage of sales to the pirate.
...to testify on behalf of "Darwinia." Beautiful, moody, atmospheric, and emotionally engaging. Oh, it's also dirt cheap and a bargain at twice the price. Lovely, glowy, primitive "TRON"-esque graphics, swirly sounds, and easy to learn.
This is one developer that's definitely worth your time and few dollars. Skip the Starbucks for a day and try it out. Even though it's a linear-ish game, there's still replay value. Went all the way through it four or five times now and it's never the same twice.
Where's Return to Castle Wolfenstein?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I designed and run Vendetta Online (vendetta-online.com), another game on the above list. I don't have the cool realtime stats that Teppy does, but we have quite a few Linux people and a significant OS X population (around 30-40% of our userbase, last I checked). Our game is completely native on each platform, and includes a 64bit Linux client. We don't use any kind of portability/wrapper libraries.