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Intel Shows Off Quake Wars, Ray Traced

An anonymous reader writes "At the Research@Intel Day 2008, Intel showed a ray-traced version of Enemy Territory: Quake Wars. Compared to the original game, a water with reflections and refractions and a physically correct glass shader were added. Also, a camera portal with up to 200 recursions to itself has been demonstrated. To show off this ongoing research in the topic of real-time ray tracing, a four-socket system with quad cores has been used that allowed rendering the enhanced visual effects in 1280x720 at 14-29 fps. Just two years before, early versions of Quake 4: Ray Traced ran only at 256x256 with 17 fps. Even though Intel's upcoming Larrabee will be primarily a rasterizer, the capabilities for also doing ray tracing on it should deliver interesting opportunities."

7 of 368 comments (clear)

  1. Why? by Iamthecheese · · Score: 5, Funny

    A lot of power for some eye candy. IANAG(gamer) but it seems to me that more investment into the story line and playability would go a lot further than raising the system requir --oooh shiny!

    --
    If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    1. Re:Why? by Anonymous Coward · · Score: 5, Funny

      A lot of power for some eye candy.

      Only sixteen cores?! For real computing power, you'd could run even more cores-- perhaps (Beowolf?) cluster several million machines so that each is responsible for a single ray/pixel.

      Ultimately, this massively parallel distribution will provide data from an even bigger experiment-- what happens when you trace rays from the sun, bounce them off the earth, hit the CO2 layer, bounce back to the earth, back to the atmosphere, back to the earth...

    2. Re:Why? by beav007 · · Score: 5, Funny
    3. Re:Why? by WeblionX · · Score: 5, Funny

      Yeah, but the sequels would suck.

      --
      (\(\
      (=_=) Bani!
      (")")
  2. Huh by gadzook33 · · Score: 5, Funny

    With enemeies like that, who needs frames.

  3. Reflective spheres by manekineko2 · · Score: 5, Funny

    Every time ray tracing technology is shown off, I can't help but marvel that the long held dream of games filled with reflective spheres can finally be enabled.

    1. Re:Reflective spheres by Siridar · · Score: 5, Funny

      Don't forget! Those spheres need to be on a chessboard!