Intel Shows Off Quake Wars, Ray Traced
An anonymous reader writes "At the Research@Intel Day 2008, Intel showed a ray-traced version of Enemy Territory: Quake Wars. Compared to the original game, a water with reflections and refractions and a physically correct glass shader were added. Also, a camera portal with up to 200 recursions to itself has been demonstrated. To show off this ongoing research in the topic of real-time ray tracing, a four-socket system with quad cores has been used that allowed rendering the enhanced visual effects in 1280x720 at 14-29 fps. Just two years before, early versions of Quake 4: Ray Traced ran only at 256x256 with 17 fps. Even though Intel's upcoming Larrabee will be primarily a rasterizer, the capabilities for also doing ray tracing on it should deliver interesting opportunities."
Certainly more gameplay and a decent storyline would make it a better game. But sadly, fancy graphics will probably sell more on opening day. (See spiderman sequels)
Insanity: voting in the same two parties over and over again and expecting different results
Some very nominal special purpose hardware would eat this alive. Remember intel is using unaccelerated general purpose processors to do this!
"Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
I predict that you'll eat those words one day.
Yes, I am a smart ass; it's better than the alternative.
I miss the 90's too, when geeks ruled the internet and programming was an art.
Now children rule the internet, and programming is a dead end job.
What a shitty decade this is.
Your short term memory must be failing you as well, because you mentioned Crysis not two paragraphs ago.
Boot Windows, Linux, and ESX over the network for free.