Twilight Hack Defeats Wii Menu Update 3.3
Croakyvoice writes "Only days after Nintendo shipped Wii Menu 3.3, which stopped the Twilight Hack from working, the team lead by Bushing brought out a new version of the Homebrew enabling hack for the Nintendo Wii using the Zelda Game and a hacked save game."
when will these companies get it - if done well, open systems work better in a globally connected world.
billions of monkeys typing on computers will inevitably create a small handful that can and will consistently break your closed source world.
I will say (and I will say it anonymously, as even the vaguest breath of this opinion is karmic suicide on Slashdot), your sense of entitlement is quite overinflated. You seem to be under the impression that anything with silicon in it must be open to hacking and supported in such a hackable state by the manufacturers . If you can't run $os_of_choice on it for God only knows what reason (you haven't run it enough on your PC?), it is not only Flawed(tm) but immoral.
Seriously. It's a game console. It's not a $250 shortcut to a PC. Why on earth do you (I mean you, specifically, apparently an ardent PC user) want a web browser on a console? You can't just use a console to play games and a PC to do work?
And if you ARE one of the elusive homebrewers who actually want to make new games for the Wii (not Yet Another Damned Emulator), you are aware that the Wiimote's had fairly stable drivers for most major operating systems for some time now? I mean, if you actually want to develop for the Wii's unique features, I can get behind that the whole way. It's just that you don't need to hack the Wii to do so.
Just my opinion. While everyone else is struggling to figure out how to play old games from their past consoles on the Wii (in addition to their PC, XBox360, PS3, etc, etc), I'm having fun playing Wii games on the Wii and doing work on my rather a bit open PC.
You know, I don't think Nintendo were really serious about "blocking homebrew on the Wii once and for all" with this update. From what I've read the system files were datestamped months ago, implying rigorous testing and a philosophy above all of not bricking any wiis even where the exploit was installed. Given that effort, I don't think they could have been stupid enough to think they were permanently closing anything. I think it's just a token effort to say they disapprove of doing things the non-Nintendo way (a fair enough position if you're proud of your product), and maintaining a healthy level of FUD about third-party code that isn't based on any official API for the wii.
Seriously. Because a lot of times "homebrew" is merely a code word for "illegally copied games" (oh, wait.. let's call them "backups", yeah.. that sounds much better).
If it allows you to write your own software for the Wii (is there an SDK publicly available?).. well, then we're talking and this is something to get excited about.
1) Homebrew doesn't mean "illegally copied games."
2) There is a sort of crude SDK out there, google it.
Please, before you open your mouth understand that not all homebrewers are pirates. We pay for our VC/WiiWare games (or just choose not to use the service). We just want to do MORE then what Nintendo is willing to do, like playing out of region games (Using Gecko Region Free) or other things as people write software, such as a POP3 email client, emulators, Doom, etc.
Because it's there.