Cocoa-Like JavaScript Framework Announced
TwilightSentry writes "Ars Technica reports that a group of developers has created an Objective-C-like extension to JavaScript along with a class library mirroring Cocoa. They've used these to release an impressive demo app called 280 Slides. The article notes, 'Whereas SproutCore seeks to "embrace the platform" by giving a Cocoa-like development model for developers already using HTML, CSS, and JavaScript to make a web app, Cappuccino and Objective-J take an entirely different approach. "Since Cappuccino runs entirely on the client, at run time, we're never actually generating HTML or CSS," says Boucher. "When you build an application in Cappuccino, you don't need to ever deal with HTML or CSS. All of your interface is designed in Objective-J and Cappuccino. Cappuccino focuses on application architecture more than anything else, like building applications that know how to save and open documents, or copy and paste. We also built a powerful graphics engine into Cappuccino, so you can make rich applications like 280 Slides."' The developers plan to release the framework and preprocessor as open source. No mention is made of a specific license."
I've played with and written interpreted langaugesand for decades I've hels the fervent belief that the further away from C you go the worse the bloat.
And "hello world" is how many bytes in this pig?
Need Mercedes parts ?
Is it me, or are they blatantly stealing Apple's graphics (design, icons, etc)?
But may I say wow, that is a very impressive web-app. It really does feel like an office application and not a web-app.
// MD_Update(&m,buf,j);
I've been playing with XULRunner quite a bit lately and though I haven't yet applied it to a "real" application, I have to say it's pretty nice and convenient to be able to design a cross-platform GUI for a local application using HTML and CSS. The trouble of course is that your application looks like a web page. (This is getting less important now that it supports native widgets of course.)
If this is open-sourced in a license-compatible manner with XULRunner, it might make for some very interesting, user-friendly (i.e., pretty), and completely cross-platform local applications.
-tom
Flash isn't as bad as you make it out to be. ActionScript 3 (now fully ECMA-compliant) is phenomenally fast, and highly portable. It works great on Linux, Windows, OS X, and when Flash Lite gets updated to AS3 (it's AS2 at the moment), you'll have your phones covered, too. JavaScript is very useful, but this is not a great use for it. Flash (or, rather, Flex), to me at least, seems like the elegant method. Support, speed, simplicity.
I had a quick go with 280Slides. The interface was impressively slick.
Then I tried to enter some non-English text, and it totally freaked out on me. When I pressed the keyboard combination to switch input methods, 280slides inserted three capital 'A's with acute accents. When I tried to type a simple Japanese phrase, 280slides inserted a single lower-case 'a' with a little circle over it.
This is the 21st century. We live in an increasingly globalised world. Applications that can't handle Unicode and multiple input methods have no place in this day and age. Back to the drawing board, guys, and don't come back till your nice slick interface has some basic i18n features, please.
Where can I download it?
I keep hearing how phenomenal this is, but I can't find it and objective-j.org says 'coming soon'.
Come, don't push a website if it doesn't exist.
Where exactly does it "Breaks in places in Firefox?" Let us know and we'll get right on it.
A lot of mediocre programmers seem to complain about Objective-C syntax and Cocoa and whatnot. I can tell you, after 14 years immersed in C++, Cocoa/Objective-C was a breath of fresh air. I picked up the language in about a day and the basics of Cocoa in a few more. Obviously getting really comfortable with it takes a while longer but after doing Cocoa solidly now for 5 years I'd find it very hard to give up. If you've yet to see the advantage then you're probably not doing anything seriously with it. The dynamic dispatch alone simplifies things in a way that C++ can only dream of.
As for MFC, it's a total joke compared to what you can accomplish in Cocoa with a fraction of the code and with a result in another league in terms of stability and quality.
I'm not a rabid fanboi or whatever I'll probably get accused of, but after using a number of languages and frameworks over the years (including developing my own general purpose framework in C++ for Mac) I can tell you that in my experience Cocoa is the best there is right now, and that has been the case for a while.